随便写写,汇总一下,就一个单片机,没有模拟软件,什么都没有~
点阵、数码管、led同时点亮
#include <reg52.h>
sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;
// 交通灯控制引脚定义
sbit A_Red = P0^0;
sbit A_Yellow = P0^1;
sbit A_Green = P0^2;
sbit B_Red = P0^3;
sbit B_Yellow = P0^4;
sbit B_Green = P0^5;
unsigned char code LedChar[] = { // 数码管显示字符转换表
0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
unsigned char flag1s = 0; // 1秒定时标志
// 交通灯状态变量
unsigned char current_state = 0; // 0:A绿灯 1:A黄灯 2:B绿灯 3:B黄灯
unsigned char count_down = 27; // 当前倒计时
bit yellow_blink = 0; // 黄灯闪烁标志
unsigned int timer_count = 0; // 定时器计数
// LED流水灯变量
static unsigned char j = 0;
static unsigned int shift1 = 0x01;
static unsigned int shift2 = 0x80;
static unsigned char dir1 = 0;
void main()
{
EA = 1; // 开启总中断
TMOD = 0x11; // 使用定时器0和定时器1
// 定时器0初始化(2ms,用于1秒定时)
TH0 = 0xFC;
TL0 = 0x67;
ET0 = 1;
TR0 = 1;
// 定时器1初始化(1ms,用于数码管扫描)
TH1 = 0xFC;
TL1 = 0x67;
ET1 = 1;
TR1 = 1;
// 初始状态:A绿灯,B红灯
A_Green = 0;
B_Red = 0;
A_Red = B_Green = B_Yellow = A_Yellow = 1;
while (1)
{
if (flag1s == 1) // 每秒触发一次
{
flag1s = 0;
// 交通灯状态机处理
if(count_down > 0) count_down--;
if(count_down == 0) {
switch(current_state) {
case 0: // A绿灯结束
current_state = 1;
count_down = 3;
A_Green = 1;
A_Yellow = 0;
break;
case 1: // A黄灯结束
current_state = 2;
count_down = 17;
A_Yellow = 1;
B_Red = 1;
B_Green = 0;
break;
case 2: // B绿灯结束
current_state = 3;
count_down = 3;
B_Green = 1;
B_Yellow = 0;
break;
case 3: // B黄灯结束
current_state = 0;
count_down = 27;
B_Yellow = 1;
A_Red = 1;
A_Green = 0;
break;
}
}
// 更新数码管显示(显示倒计时)
LedBuff[0] = LedChar[count_down % 10]; // 个位
LedBuff[1] = LedChar[count_down / 10]; // 十位
// 其余位保持熄灭
LedBuff[2] = LedBuff[3] = LedBuff[4] = LedBuff[5] = 0xFF;
}
}
}
// 定时器1中断服务函数(1ms,用于数码管扫描和LED流水灯)
void Timer1_ISR() interrupt 3
{
static unsigned char index = 0;
TH1 = 0xFC;
TL1 = 0x67;
// 黄灯闪烁处理(500ms间隔)
if(++timer_count % 250 == 0 &&
(current_state == 1 || current_state == 3)) {
yellow_blink = ~yellow_blink;
if(current_state == 1) A_Yellow = yellow_blink;
else B_Yellow = yellow_blink;
}
// 数码管动态扫描
P0 = 0xFF; // 消隐
ENLED = 0;
ADDR3 = 1; // 选择数码管
switch(index) {
case 0: ADDR2=0; ADDR1=0; ADDR0=0; P0=LedBuff[0]; break;
case 1: ADDR2=0; ADDR1=0; ADDR0=1; P0=LedBuff[1]; break;
default: P0 = 0xFF; // 其余位不显示
}
index = (index >= 1) ? 0 : index+1;
// LED流水灯控制(复用case 6)
if(index == 0) { // 每轮扫描结束后处理LED
ADDR3 = 1; // 选择LED控制地址
ADDR2 = 1;
ADDR1 = 1;
ADDR0 = 0;
j++;
if (j >= 200) { // 每200ms改变一次LED位置
j = 0;
if (dir1 == 0) { // 从左向右移动
shift1 <<= 1;
shift2 >>= 1;
if (shift1 == 0x80 && shift2 == 0x01)
dir1 = 1; // 改变方向
} else { // 从右向左移动
shift1 >>= 1;
shift2 <<= 1;
if (shift1 == 0x01 && shift2 == 0x80)
dir1 = 0; // 改变方向
}
}
P0 = ~(shift1 | shift2); // 输出LED状态
}
}
// 定时器0中断服务函数(2ms,用于1秒定时)
void Timer0_ISR() interrupt 1
{
static unsigned int sec_count = 0;
TH0 = 0xFC;
TL0 = 0x67;
if(++sec_count >= 500) { // 500 * 2ms = 1秒
sec_count = 0;
flag1s = 1;
}
}
红绿灯熄灭
实现30秒绿灯倒计时熄灭,20秒倒计时红灯熄灭
#include <reg52.h>
sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;
// 交通灯控制引脚定义
sbit A_Red = P0^0;
sbit A_Yellow = P0^1;
sbit A_Green = P0^2;
sbit B_Red = P0^3;
sbit B_Yellow = P0^4;
sbit B_Green = P0^5;
unsigned char code LedChar[] = {
0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
volatile unsigned char flag1s = 0;
volatile unsigned int timer_count = 0;
unsigned char current_state = 0; // 0:A绿灯 1:A黄灯 2:B绿灯 3:B黄灯
unsigned char count_down = 27; // 当前倒计时
bit yellow_blink = 0; // 黄灯闪烁标志
void main() {
EA = 1;
TMOD = 0x11;
// 定时器0初始化(2ms)
TH0 = 0xFC;
TL0 = 0x67;
ET0 = 1;
TR0 = 1;
// 定时器1初始化(1ms)
TH1 = 0xFC;
TL1 = 0x67;
ET1 = 1;
TR1 = 1;
// 初始状态:A绿灯,B红灯
A_Green = 0;
B_Red = 0;
A_Red = B_Green = B_Yellow = A_Yellow = 1;
while(1) {
if(flag1s) {
flag1s = 0;
// 状态机处理
if(count_down > 0) count_down--;
if(count_down == 0) {
switch(current_state) {
case 0: // A绿灯结束
current_state = 1;
count_down = 3;
A_Green = 1;
A_Yellow = 0;
break;
case 1: // A黄灯结束
current_state = 2;
count_down = 17;
A_Yellow = 1;
B_Red = 1;
B_Green = 0;
break;
case 2: // B绿灯结束
current_state = 3;
count_down = 3;
B_Green = 1;
B_Yellow = 0;
break;
case 3: // B黄灯结束
current_state = 0;
count_down = 27;
B_Yellow = 1;
A_Red = 1;
A_Green = 0;
break;
}
}
// 更新数码管显示
LedBuff[0] = LedChar[count_down % 10]; // 个位
LedBuff[1] = LedChar[count_down / 10]; // 十位
}
}
}
// 定时器1中断(数码管扫描)
void Timer1_ISR() interrupt 3 {
static unsigned char index = 0;
TH1 = 0xFC;
TL1 = 0x67;
// 黄灯闪烁处理(500ms间隔)
if(++timer_count % 250 == 0 &&
(current_state == 1 || current_state == 3)) {
yellow_blink = ~yellow_blink;
if(current_state == 1) A_Yellow = yellow_blink;
else B_Yellow = yellow_blink;
}
// 数码管动态扫描
P0 = 0xFF;
ENLED = 0;
ADDR3 = 1;
switch(index) {
case 0: ADDR2=0; ADDR1=0; ADDR0=0; P0=LedBuff[0]; break;
case 1: ADDR2=0; ADDR1=0; ADDR0=1; P0=LedBuff[1]; break;
default: P0 = 0xFF;
}
index = (index >= 1) ? 0 : index+1;
}
// 定时器0中断(1秒定时)
void Timer0_ISR() interrupt 1 {
static unsigned int sec_count = 0;
TH0 = 0xFC;
TL0 = 0x67;
if(++sec_count >= 500) { // 500 * 2ms=1秒
sec_count = 0;
flag1s = 1;
}
}
红绿灯跳转
当绿灯30秒剩余三秒时跳转至黄灯,当黄灯3秒后 跳转红灯,红灯20秒后继续跳转
#include <reg52.h>
sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;
unsigned char code LedChar[] = { // 数码管显示字符转换表
0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
unsigned char flag1s = 0;
unsigned char countDownPhase = 0; // 倒计时阶段:0=30->0, 1=20->0
unsigned long sec = 30; // 初始值设为30
bit countDownFinished = 0; // 倒计时结束标志
void main()
{
char j;
unsigned char buf[6];
EA = 1; // 开启总中断
TMOD = 0x01; // 只使用定时器0
// 定时器0初始化(T0)
TH0 = 0xFC; // 定时1ms
TL0 = 0x67;
ET0 = 1; // 使能定时器0中断
TR0 = 1; // 启动定时器0
// 初始化显示30
buf[0] = sec%10; // 个位
buf[1] = sec/10%10; // 十位
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0; // 高位补0
// 高位消零处理
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF; // 不显示前导零
else
break;
}
// 显示有效数字
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
while (1)
{
if (flag1s == 1) // 每秒触发一次
{
flag1s = 0;
if (!countDownFinished) // 如果倒计时未结束
{
if (sec > 0)
{
sec--; // 秒计数器减1
// 分解秒数为单个数字
buf[0] = sec%10; // 个位
buf[1] = sec/10%10; // 十位
buf[2] = sec/100%10;
buf[3] = sec/1000%10;
buf[4] = sec/10000%10;
buf[5] = sec/100000%10;
// 高位消零处理
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF; // 不显示前导零
else
break;
}
// 显示有效数字
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
}
else
{
countDownFinished = 1; // 倒计时结束
// 切换到下一阶段
countDownPhase++;
if (countDownPhase == 1) {
// 进入20->0阶段
sec = 20;
countDownFinished = 0; // 重置结束标志
// 更新显示
buf[0] = sec%10;
buf[1] = sec/10%10;
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF;
else
break;
}
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
}
else if (countDownPhase >= 2) {
// 所有阶段完成,重置到第一阶段
countDownPhase = 0;
sec = 30;
countDownFinished = 0;
// 更新显示
buf[0] = sec%10;
buf[1] = sec/10%10;
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF;
else
break;
}
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
}
}
}
}
}
}
// 定时器0中断服务函数(修改LED控制部分)
void Timer0_ISR() interrupt 1
{
static unsigned char j = 0;
static unsigned char i = 0;
static unsigned int cnt = 0;
static unsigned int shift1 = 0x01;
static unsigned int shift2 = 0x80;
static unsigned char dir1 = 0;
TH0 = 0xFC; // 重新加载初值
TL0 = 0x67;
P0 = 0xFF; // 显示消隐
ENLED = 0; // 使能显示
ADDR3 = 1; // 选择数码管和LED
// 数码管动态扫描(保持不变)
switch (i)
{
case 0: ADDR2=0; ADDR1=0; ADDR0=0; i++; P0=LedBuff[0]; break;
case 1: ADDR2=0; ADDR1=0; ADDR0=1; i++; P0=LedBuff[1]; break;
case 2: ADDR2=0; ADDR1=1; ADDR0=0; i++; P0=LedBuff[2]; break;
case 3: ADDR2=0; ADDR1=1; ADDR0=1; i++; P0=LedBuff[3]; break;
case 4: ADDR2=1; ADDR1=0; ADDR0=0; i++; P0=LedBuff[4]; break;
case 5: ADDR2=1; ADDR1=0; ADDR0=1; i++; P0=LedBuff[5]; break;
case 6: // LED控制(修改部分)
ADDR2=1; ADDR1=1; ADDR0=0;
// 根据倒计时阶段控制LED
if (countDownPhase == 0) {
// 30秒倒计时阶段,点亮第一个LED(P0.0)
P0 = 0xFE; // 二进制 1111 1110,仅P0.0为低电平
} else {
// 20秒倒计时阶段,熄灭所有LED
P0 = 0xFF; // 二进制 1111 1111,所有LED熄灭
}
i = 0;
break;
default: break;
}
// 1秒定时处理(保持不变)
cnt++;
if (cnt >= 1000) // 1000ms = 1s
{
cnt = 0;
flag1s = 1; // 设置1秒标志
}
}
增加B车道
30秒阶段LED 逻辑:
30 秒→4 秒:点亮 LED2和 LED7
3 秒→0 秒:点亮 LED3和 LED
20 秒阶段 LED 逻辑:
20 秒→4 秒:点亮 LED4和 LED5
3 秒→0 秒:点亮 LED4和 LED6
#include <reg52.h>
sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;
unsigned char code LedChar[] = { // 数码管显示字符转换表
0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
unsigned char flag1s = 0;
unsigned char countDownPhase = 0; // 倒计时阶段:0=30秒阶段, 1=20秒阶段
unsigned long sec = 30; // 初始值设为30
bit countDownFinished = 0; // 倒计时结束标志
void main()
{
char j;
unsigned char buf[6];
EA = 1; // 开启总中断
TMOD = 0x01; // 只使用定时器0
// 定时器0初始化(T0)
TH0 = 0xFC; // 定时1ms
TL0 = 0x67;
ET0 = 1; // 使能定时器0中断
TR0 = 1; // 启动定时器0
// 初始化显示30
buf[0] = sec%10; // 个位
buf[1] = sec/10%10; // 十位
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0; // 高位补0
// 高位消零处理
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF; // 不显示前导零
else
break;
}
// 显示有效数字
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
while (1)
{
if (flag1s == 1) // 每秒触发一次
{
flag1s = 0;
if (!countDownFinished) // 如果倒计时未结束
{
if (sec > 0)
{
sec--; // 秒计数器减1
// 分解秒数为单个数字
buf[0] = sec%10; // 个位
buf[1] = sec/10%10; // 十位
buf[2] = sec/100%10;
buf[3] = sec/1000%10;
buf[4] = sec/10000%10;
buf[5] = sec/100000%10;
// 高位消零处理
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF; // 不显示前导零
else
break;
}
// 显示有效数字
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
}
else
{
countDownFinished = 1; // 倒计时结束
// 切换到下一阶段
countDownPhase++;
if (countDownPhase == 1) {
// 进入20->0阶段
sec = 20;
countDownFinished = 0; // 重置结束标志
// 更新显示
buf[0] = sec%10;
buf[1] = sec/10%10;
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF;
else
break;
}
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
}
else if (countDownPhase >= 2) {
// 所有阶段完成,重置到第一阶段
countDownPhase = 0;
sec = 30;
countDownFinished = 0;
// 更新显示
buf[0] = sec%10;
buf[1] = sec/10%10;
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF;
else
break;
}
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
}
}
}
}
}
}
// 定时器0中断服务函数(修改LED控制部分)
void Timer0_ISR() interrupt 1
{
static unsigned char j = 0;
static unsigned char i = 0;
static unsigned int cnt = 0;
TH0 = 0xFC; // 重新加载初值
TL0 = 0x67;
P0 = 0xFF; // 显示消隐
ENLED = 0; // 使能显示
ADDR3 = 1; // 选择数码管和LED
// 数码管动态扫描
switch (i)
{
case 0: ADDR2=0; ADDR1=0; ADDR0=0; i++; P0=LedBuff[0]; break;
case 1: ADDR2=0; ADDR1=0; ADDR0=1; i++; P0=LedBuff[1]; break;
case 2: ADDR2=0; ADDR1=1; ADDR0=0; i++; P0=LedBuff[2]; break;
case 3: ADDR2=0; ADDR1=1; ADDR0=1; i++; P0=LedBuff[3]; break;
case 4: ADDR2=1; ADDR1=0; ADDR0=0; i++; P0=LedBuff[4]; break;
case 5: ADDR2=1; ADDR1=0; ADDR0=1; i++; P0=LedBuff[5]; break;
case 6: // LED控制部分
ADDR2=1; ADDR1=1; ADDR0=0;
// 根据倒计时阶段和剩余秒数控制LED
if (countDownPhase == 0) {
// 30秒倒计时阶段
if (sec > 3) {
// 前27秒:LED1(P0.0)和LED6(P0.5)亮
P0 = 0xDE; // 二进制 1101 1110 (P0.0和P0.5低电平)
} else if (sec > 0) {
// 后3秒:LED2(P0.1)和LED6(P0.5)亮
P0 = 0xDD; // 二进制 1101 1101 (P0.1和P0.5低电平)
} else {
// 倒计时结束:熄灭所有LED
P0 = 0xFF;
}
} else if (countDownPhase == 1) {
// 20秒倒计时阶段
if (sec > 3) {
// 前17秒:LED3(P0.2)和LED4(P0.3)亮
P0 = 0xF3; // 二进制 1111 0011 (P0.2和P0.3低电平)
} else if (sec > 0) {
// 后3秒:LED3(P0.2)和LED5(P0.4)亮
P0 = 0xEB; // 二进制 1110 1011 (P0.2和P0.4低电平)
} else {
// 倒计时结束:熄灭所有LED
P0 = 0xFF;
}
} else {
// 其他阶段:熄灭所有LED
P0 = 0xFF;
}
i = 0;
break;
default: break;
}
// 1秒定时处理
cnt++;
if (cnt >= 1000) // 1000ms = 1s
{
cnt = 0;
flag1s = 1; // 设置1秒标志
}
}
按键控制led灯的10秒定时亮灭
#include <reg52.h>
// 引脚定义(补充完整矩阵按键输出和输入引脚)
sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;
sbit KEY_OUT_1 = P2^3; // 矩阵按键输出引脚(完整定义)
sbit KEY_OUT_2 = P2^2;
sbit KEY_OUT_3 = P1^2; // 假设KEY_OUT_3连接到P1^2(避免与ADDR2冲突)
sbit KEY_OUT_4 = P1^3; // 假设KEY_OUT_4连接到P1^3(避免与ADDR3冲突)
sbit KEY_IN_1 = P2^4; // 矩阵按键输入引脚(完整定义)
sbit KEY_IN_2 = P2^5;
sbit KEY_IN_3 = P2^6;
sbit KEY_IN_4 = P2^7;
sbit LED1 = P0^0; // K2控制的LED(原LED)
sbit LED4 = P0^3; // K1控制的LED4(假设连接到P0^3)
// 状态变量
unsigned char KeySta[4][4] = { // 按键状态数组(使用[0][0]对应K1,[0][1]对应K2)
{1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}
};
unsigned int Timer10s_LED1 = 0; // LED1的10秒计时计数器
unsigned int Timer10s_LED4 = 0; // LED4的10秒计时计数器
bit Led1Active = 0; // LED1激活标志
bit Led4Active = 0; // LED4激活标志
// 定时器0参数(1ms定时)
#define TIMER0_RELOAD_H 0xFC // 1ms初值高位
#define TIMER0_RELOAD_L 0x67 // 1ms初值低位
void main()
{
// 硬件初始化
ENLED = 0; // 使能LED控制
ADDR3 = 1; // 选择LED所在电路(共阳连接)
ADDR2 = 1;
ADDR1 = 1;
ADDR0 = 0;
LED1 = 1; // 初始熄灭LED1
LED4 = 1; // 初始熄灭LED4
// 定时器0初始化
TMOD = 0x01; // 模式1(16位定时器)
TH0 = TIMER0_RELOAD_H;
TL0 = TIMER0_RELOAD_L;
ET0 = 1; // 使能定时器中断
EA = 1; // 使能总中断
TR0 = 1; // 启动定时器
// 矩阵按键初始化
KEY_OUT_1 = 1; // 初始拉高所有行
KEY_OUT_2 = 1;
KEY_OUT_3 = 1;
KEY_OUT_4 = 1;
while (1)
{
// 检测K1按键状态(矩阵坐标[0][0],第1行第1列)
if (KeySta[0][0] == 0 && !Led4Active) // K1按下且LED4未激活
{
LED4 = 0; // 点亮LED4
Led4Active = 1; // 标记LED4激活
Timer10s_LED4 = 0; // 重置LED4计时器
while (KeySta[0][0] == 0); // 等待K1释放
}
// 检测K2按键状态(矩阵坐标[0][1],第1行第2列)
if (KeySta[0][1] == 0 && !Led1Active) // K2按下且LED1未激活
{
LED1 = 0; // 点亮LED1
Led1Active = 1; // 标记LED1激活
Timer10s_LED1 = 0; // 重置LED1计时器
while (KeySta[0][1] == 0); // 等待K2释放
}
}
}
/* 定时器0中断服务函数(1ms执行一次) */
void InterruptTimer0() interrupt 1
{
static unsigned char keyout = 0; // 矩阵行扫描索引
static unsigned char keybuf[4][4] = { // 按键消抖缓冲区
{0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF}
};
// 重新加载定时器初值
TH0 = TIMER0_RELOAD_H;
TL0 = TIMER0_RELOAD_L;
// 扫描第1行(KEY_OUT_1)
KEY_OUT_1 = 0; // 拉低第1行
KEY_OUT_2 = 1; // 拉高其他行
KEY_OUT_3 = 1;
KEY_OUT_4 = 1;
// 读取K1和K2的按键值(第1行第1、2列)
keybuf[0][0] = (keybuf[0][0] << 1) | KEY_IN_1; // K1(第1列)
keybuf[0][1] = (keybuf[0][1] << 1) | KEY_IN_2; // K2(第2列)
// K1消抖逻辑
if ((keybuf[0][0] & 0x0F) == 0x00)
{
KeySta[0][0] = 0; // 标记K1按下
}
else if ((keybuf[0][0] & 0x0F) == 0x0F)
{
KeySta[0][0] = 1; // 标记K1释放
}
// K2消抖逻辑
if ((keybuf[0][1] & 0x0F) == 0x00)
{
KeySta[0][1] = 0; // 标记K2按下
}
else if ((keybuf[0][1] & 0x0F) == 0x0F)
{
KeySta[0][1] = 1; // 标记K2释放
}
// LED1计时逻辑
if (Led1Active)
{
Timer10s_LED1++;
if (Timer10s_LED1 >= 10000)
{
LED1 = 1;
Led1Active = 0;
}
}
// LED4计时逻辑
if (Led4Active)
{
Timer10s_LED4++;
if (Timer10s_LED4 >= 10000)
{
LED4 = 1;
Led4Active = 0;
}
}
}
按下按键暂停红绿灯时间
#include <reg52.h>
// 引脚定义
sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;
sbit KEY_OUT_1 = P2^3;
sbit KEY_OUT_2 = P2^2;
sbit KEY_OUT_3 = P1^2;
sbit KEY_OUT_4 = P1^3;
sbit KEY_IN_1 = P2^4; // K1按键输入
sbit KEY_IN_2 = P2^5; // K2按键输入
// 数码管显示
unsigned char code LedChar[] = {
0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
// 状态变量
unsigned char flag1s = 0;
unsigned char flag10ms = 0;
unsigned char countDownPhase = 0; // 0=30秒阶段, 1=20秒阶段
unsigned long sec = 30;
bit countDownFinished = 0;
// 按键状态和LED控制
unsigned char KeySta[4][4] = {
{1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}
};
bit K1_Pressed = 0; // K1按键按下标志
bit K2_Pressed = 0; // K2按键按下标志
bit LED_SpecialMode = 0; // 特殊LED模式标志
unsigned int SpecialModeTimer = 0; // 特殊模式计时器(10秒)
unsigned int secCnt = 0; // 秒计数器
bit SpecialModeType = 0; // 0=K1模式, 1=K2模式
void main()
{
char j;
unsigned char buf[6];
// 初始化
EA = 1;
TMOD = 0x01;
TH0 = 0xFC;
TL0 = 0x67;
ET0 = 1;
TR0 = 1;
// 初始化显示30
buf[0] = sec%10;
buf[1] = sec/10%10;
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF;
else
break;
}
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
while (1)
{
// 检测K1按键状态(30秒阶段)
if (countDownPhase == 0 && KeySta[0][0] == 0 && !K1_Pressed && sec > 3)
{
K1_Pressed = 1;
LED_SpecialMode = 1;
SpecialModeTimer = 0;
SpecialModeType = 0; // K1模式
while (KeySta[0][0] == 0); // 等待释放
}
else if (KeySta[0][0] == 1)
{
K1_Pressed = 0;
}
// 检测K2按键状态(20秒阶段)
if (countDownPhase == 1 && KeySta[0][1] == 0 && !K2_Pressed && sec > 3)
{
K2_Pressed = 1;
LED_SpecialMode = 1;
SpecialModeTimer = 0;
SpecialModeType = 1; // K2模式
while (KeySta[0][1] == 0); // 等待释放
}
else if (KeySta[0][1] == 1)
{
K2_Pressed = 0;
}
// 特殊模式计时
if (flag10ms && LED_SpecialMode) {
SpecialModeTimer++;
if (SpecialModeTimer >= 1000) { // 1000*10ms = 10秒
LED_SpecialMode = 0;
}
}
// 倒计时处理
if (flag1s == 1)
{
flag1s = 0;
if (!countDownFinished)
{
if (sec > 0)
{
sec--;
buf[0] = sec%10;
buf[1] = sec/10%10;
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF;
else
break;
}
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
}
else
{
countDownFinished = 1;
countDownPhase++;
LED_SpecialMode = 0; // 阶段切换时重置特殊模式
if (countDownPhase == 1) {
sec = 20;
countDownFinished = 0;
buf[0] = sec%10;
buf[1] = sec/10%10;
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF;
else
break;
}
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
}
else if (countDownPhase >= 2) {
countDownPhase = 0;
sec = 30;
countDownFinished = 0;
buf[0] = sec%10;
buf[1] = sec/10%10;
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
for (j=5; j>=1; j--)
{
if (buf[j] == 0)
LedBuff[j] = 0xFF;
else
break;
}
for (; j>=0; j--)
{
LedBuff[j] = LedChar[buf[j]];
}
}
}
}
}
}
}
// 定时器0中断服务函数
void Timer0_ISR() interrupt 1
{
static unsigned char i = 0;
static unsigned int cnt = 0;
static unsigned char keyout = 0;
static unsigned char keybuf[4][4] = {
{0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF}
};
TH0 = 0xFC;
TL0 = 0x67;
// 按键扫描(仅扫描第1行)
KEY_OUT_1 = 0;
KEY_OUT_2 = 1;
KEY_OUT_3 = 1;
KEY_OUT_4 = 1;
keybuf[0][0] = (keybuf[0][0] << 1) | KEY_IN_1; // K1
keybuf[0][1] = (keybuf[0][1] << 1) | KEY_IN_2; // K2
// K1消抖
if ((keybuf[0][0] & 0x0F) == 0x00)
KeySta[0][0] = 0;
else if ((keybuf[0][0] & 0x0F) == 0x0F)
KeySta[0][0] = 1;
// K2消抖
if ((keybuf[0][1] & 0x0F) == 0x00)
KeySta[0][1] = 0;
else if ((keybuf[0][1] & 0x0F) == 0x0F)
KeySta[0][1] = 1;
// 数码管显示和LED控制
P0 = 0xFF;
ENLED = 0;
ADDR3 = 1;
switch (i)
{
case 0: ADDR2=0; ADDR1=0; ADDR0=0; i++; P0=LedBuff[0]; break;
case 1: ADDR2=0; ADDR1=0; ADDR0=1; i++; P0=LedBuff[1]; break;
case 2: ADDR2=0; ADDR1=1; ADDR0=0; i++; P0=LedBuff[2]; break;
case 3: ADDR2=0; ADDR1=1; ADDR0=1; i++; P0=LedBuff[3]; break;
case 4: ADDR2=1; ADDR1=0; ADDR0=0; i++; P0=LedBuff[4]; break;
case 5: ADDR2=1; ADDR1=0; ADDR0=1; i++; P0=LedBuff[5]; break;
case 6:
ADDR2=1; ADDR1=1; ADDR0=0;
if (countDownPhase == 0) {
// 30秒阶段
if (sec > 3) {
// 前27秒
if (LED_SpecialMode && !SpecialModeType) {
P0 = 0xD7; // LED1(P0.0)和LED4(P0.3)亮 (11010111)
} else {
P0 = 0xDE; // 默认:LED1(P0.0)和LED6(P0.5)亮 (11011110)
}
} else if (sec > 0) {
// 后3秒
P0 = 0xDD; // LED2(P0.1)和LED6(P0.5)亮 (11011101)
} else {
P0 = 0xFF; // 熄灭所有
}
} else if (countDownPhase == 1) {
// 20秒阶段
if (sec > 3) {
// 前17秒
if (LED_SpecialMode && SpecialModeType) {
P0 = 0xF6; // LED1(P0.0)和LED4(P0.3)亮 (11110110)
} else {
P0 = 0xF3; // 默认:LED3(P0.2)和LED4(P0.3)亮 (11110011)
}
} else if (sec > 0) {
// 后3秒
P0 = 0xEB; // LED3(P0.2)和LED5(P0.4)亮 (11101011)
} else {
P0 = 0xFF; // 熄灭所有
}
} else {
P0 = 0xFF;
}
i = 0;
break;
default: break;
}
// 定时处理
cnt++;
if (cnt >= 10) { // 10ms
cnt = 0;
flag10ms = 1;
secCnt++;
if (secCnt >= 100) { // 100*10ms = 1s
secCnt = 0;
flag1s = 1;
}
} else {
flag10ms = 0;
}
}
基于STC89C52单片机的交通灯控制系统设计
用单片机控制一个交通信号灯系统,设 A 车道与 B 车道交叉组成十字路口, A 是主车道, B 是支车道。具体要求如下:(1)用发光二极管模拟交通信号灯, A 、 B 车道各三盏灯,分别代表红、黄、绿;用
按键开关模拟车辆检测信号。(2)
正常情况下, A 、 B 辆车道轮流放行, A 车道放行30s,其中3s用于警告; B 车道放行20s,其中3s用于警告。
(3)
在交通繁忙时,交通信号灯控制系统应有手控开关,可人为地改变信号灯的状态,以缓解交通拥挤状况。在 B 车道放行期间,若 A 车道有车而 B 车道无车,按下开关K1使 A 车道放行10s;在 A 车道放行期间,若 B 车道有车而 A 车道无车,按下开关K2使 B 车道放行10s。(4)有紧急车辆通过时,按下K3开关使 A 、 B 车道均为红灯,禁行15s。
#include <reg52.h>
sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;
// 矩阵按键引脚定义
sbit KEY_IN_1 = P2^4; // 第1列
sbit KEY_IN_2 = P2^5; // 第2列
sbit KEY_IN_3 = P2^6; // 第3列
sbit KEY_IN_4 = P2^7; // 第4列
sbit KEY_OUT_1 = P2^3; // 第1行
sbit KEY_OUT_2 = P2^2; // 第2行
sbit KEY_OUT_3 = P2^1; // 第3行
sbit KEY_OUT_4 = P2^0; // 第4行
unsigned char code LedChar[] = {
0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
unsigned char flag1s = 0;
unsigned char countDownPhase = 0; // 0=30秒阶段, 1=20秒阶段
unsigned long sec = 30;
bit countDownFinished = 0;
// 按键和LED控制变量
bit K1_pressed = 0; // K1按下标志(第1行第1列)
bit K2_pressed = 0; // K2按下标志(第1行第2列)
unsigned char K1_holdTime = 0; // K1按下保持时间
unsigned char K2_holdTime = 0; // K2按下保持时间
bit LED_override = 0; // LED覆盖标志
unsigned char overrideLEDState = 0xFF; // 覆盖的LED状态
unsigned char normalLEDState = 0xFF; // 正常LED状态
void KeyScan();
void UpdateLEDs();
void main()
{
char j;
unsigned char buf[6];
EA = 1;
TMOD = 0x01;
TH0 = 0xFC;
TL0 = 0x67;
ET0 = 1;
TR0 = 1;
// 初始化显示30
buf[0] = sec%10;
buf[1] = sec/10%10;
buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
for (j=5; j>=1; j--) {
if (buf[j] == 0) LedBuff[j] = 0xFF;
else break;
}
for (; j>=0; j--) {
LedBuff[j] = LedChar[buf[j]];
}
while(1) {
KeyScan();
if (flag1s == 1) {
flag1s = 0;
// 处理K1按下后的10秒计时
if (K1_pressed) {
K1_holdTime++;
if (K1_holdTime >= 10) {
K1_pressed = 0;
K1_holdTime = 0;
LED_override = 0; // 恢复正常LED状态
}
}
// 处理K2按下后的10秒计时
if (K2_pressed) {
K2_holdTime++;
if (K2_holdTime >= 10) {
K2_pressed = 0;
K2_holdTime = 0;
LED_override = 0; // 恢复正常LED状态
}
}
// 正常倒计时处理
if (!countDownFinished) {
if (sec > 0) {
sec--;
// 更新数码管显示
buf[0] = sec%10;
buf[1] = sec/10%10;
for (j=5; j>=1; j--) {
if (buf[j] == 0) LedBuff[j] = 0xFF;
else break;
}
for (; j>=0; j--) {
LedBuff[j] = LedChar[buf[j]];
}
// 更新正常LED状态
if (countDownPhase == 0) { // 30秒阶段
if (sec > 3) normalLEDState = 0xDE; // LED1&6
else if (sec > 0) normalLEDState = 0xDD; // LED2&6
else normalLEDState = 0xFF;
}
else if (countDownPhase == 1) { // 20秒阶段
if (sec > 3) normalLEDState = 0xF3; // LED3&4
else if (sec > 0) normalLEDState = 0xEB; // LED3&5
else normalLEDState = 0xFF;
}
} else {
// 倒计时结束,切换到下一阶段
countDownFinished = 1;
}
} else {
// 阶段切换处理
countDownPhase++;
if (countDownPhase == 1) { // 切换到20秒阶段
sec = 20;
countDownFinished = 0;
normalLEDState = 0xF3; // LED3&4
}
else if (countDownPhase >= 2) { // 循环回到30秒阶段
countDownPhase = 0;
sec = 30;
countDownFinished = 0;
normalLEDState = 0xDE; // LED1&6
}
// 更新数码管显示
buf[0] = sec%10;
buf[1] = sec/10%10;
for (j=5; j>=1; j--) {
if (buf[j] == 0) LedBuff[j] = 0xFF;
else break;
}
for (; j>=0; j--) {
LedBuff[j] = LedChar[buf[j]];
}
}
}
}
}
void KeyScan()
{
static unsigned char keyDebounceK1 = 0;
static unsigned char keyDebounceK2 = 0;
// 扫描第1行
KEY_OUT_1 = 0; // 选通第1行
KEY_OUT_2 = 1;
KEY_OUT_3 = 1;
KEY_OUT_4 = 1;
// 检测K1 (第1行第1列)
if (KEY_IN_1 == 0) {
keyDebounceK1++;
if (keyDebounceK1 >= 5 && !K1_pressed && countDownPhase == 0 && sec >= 10) {
K1_pressed = 1;
K1_holdTime = 0;
LED_override = 1;
overrideLEDState = 0xF3; // LED3和LED4亮
}
} else {
keyDebounceK1 = 0;
}
// 检测K2 (第1行第2列)
if (KEY_IN_2 == 0) {
keyDebounceK2++;
if (keyDebounceK2 >= 5 && !K2_pressed && countDownPhase == 1 && sec >= 10) {
K2_pressed = 1;
K2_holdTime = 0;
LED_override = 1;
overrideLEDState = 0xDE; // LED1和LED6亮
}
} else {
keyDebounceK2 = 0;
}
}
void Timer0_ISR() interrupt 1
{
static unsigned char i = 0;
static unsigned int cnt = 0;
TH0 = 0xFC;
TL0 = 0x67;
P0 = 0xFF;
ENLED = 0;
ADDR3 = 1;
// 数码管动态扫描
switch(i) {
case 0: ADDR2=0; ADDR1=0; ADDR0=0; i++; P0=LedBuff[0]; break;
case 1: ADDR2=0; ADDR1=0; ADDR0=1; i++; P0=LedBuff[1]; break;
case 2: ADDR2=0; ADDR1=1; ADDR0=0; i++; P0=LedBuff[2]; break;
case 3: ADDR2=0; ADDR1=1; ADDR0=1; i++; P0=LedBuff[3]; break;
case 4: ADDR2=1; ADDR1=0; ADDR0=0; i++; P0=LedBuff[4]; break;
case 5: ADDR2=1; ADDR1=0; ADDR0=1; i++; P0=LedBuff[5]; break;
case 6:
ADDR2=1; ADDR1=1; ADDR0=0;
// LED控制
if (LED_override) {
P0 = overrideLEDState; // 使用覆盖的LED状态
} else {
P0 = normalLEDState; // 正常LED状态
}
i = 0;
break;
default: break;
}
// 1秒定时
cnt++;
if (cnt >= 1000) {
cnt = 0;
flag1s = 1;
}
}