CountDownLatch
应用场景:1.多线程任务汇总。2.多线程任务阻塞住,等待发令枪响,一起执行。
减法计数器
每次有线程调用,数量-1,当计数器归零,countDownLatch.await()就会被唤醒向下执行。
import java.util.concurrent.CountDownLatch;
// 计数器
public class CountDownLatchDemo {
public static void main(String[] args) throws InterruptedException {
//总数是6 必须要执行任务的时候再使用
CountDownLatch countDownLatch = new CountDownLatch(6);
for (int i = 0; i < 6; i++) {
new Thread(()->{
System.out.println(Thread.currentThread().getName() + " Go out");
countDownLatch.countDown();//数量-1
},String.valueOf(i)).start();
}
countDownLatch.await();
System.out.println("Close Door");
}
}
原理:
countDownLatch.countDown(); //数量-1
countDownLatch.await();//等待计数器归零,然后再往下执行
每次线程调用countDown()数量-1,假设计数器变成0,countDownLatch.await()就会被唤醒,继续执行!
CyclicBarrier
应用场景:比如LOL类游戏,满10人一组,开始游戏。
加法计算器
import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CyclicBarrier;
public class CyclicBarrierDemo {
public static void main(String[] args) {
//集齐七颗龙珠召唤神龙
CyclicBarrier cyclicBarrier = new CyclicBarrier(7,()->{
System.out.println("召唤神龙成功!");
});
for (int i = 1; i <= 7; i++) {
final int temp = i;
new Thread(()->{
System.out.println(Thread.currentThread().getName() + "收集了第" + temp + "颗龙珠");
try {
cyclicBarrier.await();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (BrokenBarrierException e) {
e.printStackTrace();
}
}).start();
}
}
}
Semaphore
Semaphore:信号量
抢车位(6辆车,3个停车位)
import java.util.concurrent.Semaphore;
import java.util.concurrent.TimeUnit;
public class SemaphoreDemo {
public static void main(String[] args) {
//线程数量 比作 停车位
Semaphore semaphore = new Semaphore(3);
for (int i = 1; i <= 6; i++) {
new Thread(()->{
//acquire() 得到
try {
semaphore.acquire();
System.out.println(Thread.currentThread().getName() + "抢到车位");
TimeUnit.SECONDS.sleep(2);
System.out.println(Thread.currentThread().getName() + "离开车位");
} catch (InterruptedException e) {
e.printStackTrace();
}finally {
//release() 释放
semaphore.release();
}
},String.valueOf(i)).start();
}
}
}
原理:
semaphore.acquire(); //获得,假设已经满了,等待,等待被释放为止!
semaphore.release();//释放,会将当前的信号量释放,然后唤醒等待线程!
作用:
多个共享资源互斥使用!并发限流,控制最大线程数!