QStateMachine
QState 提供了一种强大且灵活的方式来表示状态机中的状态,通过与状态机类(QStateMachine)和转换类(QSignalTransition, QEventTransition)结合,可以实现复杂的状态逻辑和用户交互。合理使用嵌套状态机、信号转换、动作与动画、历史状态和定时器事件等功能,可以增强应用的交互性和视觉效果。在实际应用中,通过优化状态逻辑和转换规则,可以实现丰富和动态的状态管理功能。注意设置转换条件、信信号槽连接和事件处理逻辑,确保状态转换的正确性和高效性。结合其他 Qt 类和方法,可以实现更多高级功能和应用场景,提高应用的灵活性和可维护性。
官方文档参考:https://doc.qt.io/archives/qt-6.6/qtstatemachine-cpp-guide.html
Qt Class Hierarchy 类继承关系图 https://doc.qt.io/qt-6/hierarchy.html
案例 Demo: 上下班打卡
#include <QStateMachine>
qmake: QT += statemachine
CMake: find_package(Qt6 REQUIRED COMPONENTS StateMachine)
target_link_libraries(mytarget PRIVATE Qt6::StateMachine)
// mainwindow.h
#include <QMainWindow>
QT_BEGIN_NAMESPACE
namespace Ui{class MainWindow;}
QT_END_NAMESPACE
class QStateMachine;
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
signals:
void isWorkDay(bool);
void inOfficeArea(bool);
void shouldRemind(bool);
void remindFinished();
private:
void init();
private slots:
void checkConditions();
private:
Ui::MainWindow *ui;
QStateMachine *machine;
QTimer *checkTimer;
};
#endif // MAINWINDOW_H
// mainwindow.cpp
#include <QStateMachine> // QT += statemachine or Qt6::StateMachine
#include <QTimer>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
, machine(new QStateMachine(this))
{
ui->setupUi(this);
init();
}
void MainWindow::init()
{ // 1.创建状态: 空闲->工作日->在办公区域->提醒
//若对状态进行分组:创建状态时指定正确的父状态
QState *idleState = new QState(machine);
QState *workdayState = new QState(machine);
QState *locationState = new QState(machine);
QState *remindState = new QState(machine);
machine->setInitialState(idleState);
//2. 设置状态转换
idleState->addTransition(this, &MainWindow::isWorkDay, workdayState);
workdayState->addTransition(this, &MainWindow::inOfficeArea, locationState);
locationState->addTransition(this, &MainWindow::shouldRemind, remindState);
remindState->addTransition(this, &MainWindow::remindFinished, idleState);
// 比如remindState状态进入时的操作
connect(remindState, &QState::entered, this,[=](){
ui->label->setText("打卡提醒, 请及时打卡!");
ui->pushButton->setEnabled(true);
emit remindFinished();
});
machine->start();
// 设置定时检查--纯模拟
checkTimer = new QTimer(this);
connect(checkTimer, &QTimer::timeout, this, &MainWindow::checkConditions);
checkTimer->start(3000);
//打卡按钮
connect(ui->pushButton,&QPushButton::clicked,this,[=](){
auto t=ui->timeEdit->time();
QString text;
if(t >= QTime(6,45) && t <= QTime(9,30)) text = "上班";
else if(t > QTime(9,30) && t < QTime(12,0)) text = "上班迟到";
else if(t > QTime(13,30) && t < QTime(18,0) )text = "提前下班";
else if(t >= QTime(18,0)) text = "下班";
ui->label->setText(t.toString() + text + " 打卡成功");
});
}
void MainWindow::checkConditions()
{
QTime t = ui->timeEdit->time();
ui->pushButton->setEnabled(false);
// 1.判断工作日 QDate::currentDate().dayOfWeek() <= 5; // 周一到周五
bool workday = ui->ckBankHoliday->isChecked() ? false :
ui->ckWorkDay->isChecked() ? true : false;
emit isWorkDay(workday);
if(!workday){
ui->label->setText(t.toString() + " 假期,无需打卡");
return;
}
// 2.判断位置 (实际用QGeoPositionInfoSource)
bool inOffice = ui->ckInOfficeArea->isChecked(); // 在办公区域
emit inOfficeArea(inOffice);
if(!inOffice){
ui->label->setText(t.toString() + " 不在办公区域,无法打卡");
return;
}
//3.上班前/下班后提醒打卡
bool isWorkTime = (t >= QTime(6,45) && t <= QTime(23,59));
if(!isWorkTime){
ui->label->setText(t.toString() + " 无法打卡\n打卡时间 6:45-9:30 18:00-22:30");
return;
}
emit shouldRemind(isWorkTime);
}
其它大佬
https://blog.csdn.net/weixin_43510208/article/details/147960966