构建vtkUnstructuredGrid对象
为了读取不同格式的有限元计算结果文件,我们先写一个FEDataModel
类来管理有限元的几何拓扑和属性信息。
class FEDataModel:
"""有限元数据模型类"""
def __init__(self):
self.nodes = [] # 节点几何坐标
self.elements = [] # 单元拓扑信息
self.scalars = {} # 节点标量属性
self.vectors = {} # 节点向量属性
self.ugrid = vtk.vtkUnstructuredGrid() # 用于VTK可视化的数据模型
self.ugrid.Allocate(100)
def read_inp(self, filename):
with open(filename) as f:
node_flag, element_flag = False, False
for line in f.readlines():
line = line.replace('\n', '').replace(' ', '')
if '*ELEMENT' in line:
node_flag, element_flag = False, True
continue
elif '*NODE' in line:
node_flag, element_flag = True, False
continue
elif '*' in line:
node_flag, element_flag = False, False
continue
if node_flag:
self.nodes.append(list(map(lambda x: float(x), line.split(',')))[1:])
elif element_flag:
self.elements.append(list(map(lambda x: int(x) - 1, line.split(',')))[1:])
# print(len(self.nodes), len(self.elements))
nodes = vtk.vtkPoints()
for i in range(0, len(self.nodes)):
nodes.InsertPoint(i, self.nodes[i])
for i in range(0, len(self.elements)):
if len(self.elements[i]) == 4: # 四面体单元
self.ugrid.InsertNextCell(vtk.VTK_TETRA, 4, self.elements[i])
elif len(self.elements[i]) == 6: # 六面体单元
self.ugrid.InsertNextCell(vtk.VTK_POLYGON, 6, self.elements[i])
elif len(self.elements[i]) == 3: # 三角面片单元
self.ugrid.InsertNextCell(vtk.VTK_TRIANGLE, 3, self.elements[i])
else:
print("FEDataModel构建中遇到错误单元类型!")
self.ugrid.SetPoints(nodes)
def read_ntl(self, filename):
with open(filename) as f:
lines = f.readlines()
attribute_name = ''.join(lines[0].split(' ')[1:-1])
scalar = []
for line in lines[4:]:
line = line.replace('\n', '').split(' ')
scalar.append(float(line[-1]))
self.scalars[attribute_name] = scalar
# print(attribute_name + ' scalar number: ' + str(len(scalar)))
# 存储标量值
scalars = vtk.vtkFloatArray()
scalars.SetName(attribute_name)
for i in range(0, len(scalar)):
scalars.InsertTuple1(i, scalar[i])
# 设定每个节点的标量值
self.ugrid.GetPointData().SetScalars(scalars)
def display(self):
renderer = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(renderer)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
colors = vtk.vtkNamedColors()
ugridMapper = vtk.vtkDataSetMapper()
ugridMapper.SetInputData(self.ugrid)
ugridActor = vtk.vtkActor()
ugridActor.SetMapper(ugridMapper)
ugridActor.GetProperty().SetColor(colors.GetColor3d("Peacock"))
ugridActor.GetProperty().EdgeVisibilityOn()
renderer.AddActor(ugridActor)
renderer.SetBackground(colors.GetColor3d("Beige"))
renderer.ResetCamera()
renderer.GetActiveCamera().Elevation(60.0)
renderer.GetActiveCamera().Azimuth(30.0)
renderer.GetActiveCamera().Dolly(1.2)
renWin.SetSize(640, 480)
# Interact with the data.
renWin.Render()
iren.Start()
这个类的作用是,方便我们读取并构建用于在VTK中显示的vtkUnstructuredGrid
类对象。vtkUnstructuredGrid
类是VTK中的非结构化网格类,可用于有限元分析、计算几何和几何建模这类领域。
vtkUnstructuredGrid
类详情参见:VTK笔记-使用vtkUnstructuredGrid类构建非结构化数据。
其中read_inp
成员函数和read_ntl
成员函数分别用于读取从ProCAST软件中导出的inp文件(存储有限元的几何拓扑数据)和ntl文件(存储有限元的节点属性数据,如温度、应力等)。
存储vtkUnstructuredGrid对象
为了能一次性读取有限元模型整体数据,我们可以将其保存为vtk格式的文件。
writer = vtk.vtkUnstructuredGridWriter()
writer.SetFileName(save_fn)
writer.SetInputData(self.FEModel.ugrid)
writer.Write()
writer.Update()
下一次只需读取对应的vtk文件即可。
reader = vtk.vtkUnstructuredGridReader()
reader.SetFileName(read_fn)
reader.Update()
self.FEModel.ugrid = reader.GetOutput()
云图可视化
可视化节点属性数据(标量场),关键代码如下:
def drawScalarField(self, scalar_mapper, scalarRange, title):
# 定义颜色映射表
lut = vtk.vtkLookupTable()
lut.SetHueRange(0.67, 0.0) # 色调范围从红色到蓝色
# lut.SetAlphaRange(1.0, 1.0) # 透明度范围
# lut.SetValueRange(1.0, 1.0)
# lut.SetSaturationRange(1.0, 1.0) # 颜色饱和度
# lut.SetNumberOfTableValues(256)
lut.SetNumberOfColors(256) # 颜色个数
# lut.SetRange(scalarRange)
lut.Build()
scalar_mapper.SetScalarRange(scalarRange)
scalar_mapper.SetLookupTable(lut)
scalar_actor = vtk.vtkActor()
scalar_actor.SetMapper(scalar_mapper)
self.renderer.AddActor(scalar_actor)
# 色标带
scalarBar = vtk.vtkScalarBarActor()
scalarBar.SetLookupTable(scalar_mapper.GetLookupTable()) # 将颜色查找表传入窗口中的色标带
scalarBar.SetTitle(title)
scalarBar.SetNumberOfLabels(5)
self.renderer.AddActor2D(scalarBar)