在 SurfaceFlinger 中,Source Crop 是用于指定源图像的裁剪区域的一个概念。Source Crop 可以理解为是一个矩形区域,它定义了源图像中要被渲染到目标区域的部分。在 Android 中,Source Crop 通常用于实现屏幕分辨率适应和缩放等功能。
在 SurfaceFlinger 中,每个图层都有一个 Source Crop 的属性,用于指定该图层在源图像中的裁剪区域。当 SurfaceFlinger 按照图层顺序将图层合成到最终的目标缓冲区时,它会根据每个图层的 Source Crop 和目标区域的尺寸来计算出该图层在目标区域中的显示位置和大小。这样,就可以实现对源图像的裁剪和缩放等操作。
在 Android 应用程序中,我们可以使用 SurfaceView 或者 TextureView 等组件来创建一个图层,并在它上面绘制自己的图形。在创建图层时,我们可以通过设置组件的 SurfaceHolder 或者 SurfaceTexture 等对象的 Source Crop 属性来指定图层的裁剪区域,从而实现对图层的缩放和裁剪等操作。
以下是一个示例代码,展示了如何使用 SurfaceView 和 SurfaceHolder 来创建一个图层,并设置其 Source Crop 属性:
javaCopy
public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback {
    private SurfaceHolder holder;
    public MySurfaceView(Context context, AttributeSet attrs) {
        super(context, attrs);
        // 获取 SurfaceHolder 对象
        holder = getHolder();
        // 添加回调函数
        holder.addCallback(this);
    }
    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        // 获取 Canvas 对象
        Canvas canvas = holder.lockCanvas();
        // 设置 Source Crop 属性
        Rect sourceCrop = new Rect(0, 0, 400, 400);
        holder.setFixedSize(sourceCrop.width(), sourceCrop.height());
        // 绘制图形
        Paint paint = new Paint();
        paint.setColor(Color.RED);
        canvas.drawRect(sourceCrop, paint);
        // 解锁画布,并提交绘制内容
        holder.unlockCanvasAndPost(canvas);
    }
    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
        // Do nothing
    }
    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        // Do nothing
    }
}在上面的代码中,我们创建了一个自定义的 SurfaceView 组件,并实现了 SurfaceHolder.Callback 接口的三个回调函数。在 surfaceCreated() 回调函数中,我们获取了 SurfaceHolder 对象并通过 lockCanvas() 方法获取了一个 Canvas 对象。然后,我们设置了 Source Crop 属性,并使用 Canvas 绘制了一个红色矩形。最后,我们调用 unlockCanvasAndPost() 方法解锁画布,并提交绘制内容。
需要注意的是,在设置 Source Crop 属性时,我们使用了 SurfaceHolder 的 setFixedSize() 方法来指定目标区域的尺寸。这是因为,Source Crop 只能裁剪图像,不能改变图像的大小。因此,如果要实现缩放等操作,必须通过设置目标区域的尺寸来实现。
通过setFixedSize可以设置绘制的大小,这里我们进行测试,在一个activity中准备3个按钮,点击按钮来绘制不同大小的画布,看看效果。
首先看看屏幕的大小
adb shell wm size
Physical size: 1600x2560
准备设置3个大小的画布来进行试验
1 480X800
2 1600x2560
3 2600x3560
package com.example.testsize;
import androidx.appcompat.app.AppCompatActivity;
import android.annotation.SuppressLint;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
public class MainActivity extends AppCompatActivity {
    @SuppressLint("MissingInflatedId")
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        findViewById(R.id.button).setOnClickListener(view -> {
            Intent intent = new Intent(MainActivity.this, newActivity.class);
            intent.putExtra("id", 1);
            startActivity(intent);
        });
        findViewById(R.id.button2).setOnClickListener(view -> {
            Intent intent = new Intent(MainActivity.this, newActivity.class);
            intent.putExtra("id", 2);
            startActivity(intent);
        });
        findViewById(R.id.button3).setOnClickListener(view -> {
            Intent intent = new Intent(MainActivity.this, newActivity.class);
            intent.putExtra("id", 3);
            startActivity(intent);
        });
    }
}newActivity代码
package com.example.testsize;
import androidx.appcompat.app.AppCompatActivity;
import android.content.Intent;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class newActivity extends AppCompatActivity {
    private SurfaceView surfaceView;
    private int gameWidth = 480; // 游戏画面宽度
    private int gameHeight = 800; // 游戏画面高度
    private int gameFps = 3; // 游戏画面帧率 60
    private int squareSize = 100; // 小方块尺寸
    private int squareX = 20; // 小方块横向位置
    private int squareX2 = 1560; // 小方块横向位置2
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_new);
        //get data
        Intent intent = getIntent();
        int id = intent.getIntExtra("id", 0);
        if (id == 2) {
            gameWidth = 1600;
            gameHeight = 2560;
        } else if (id == 3) {
            gameWidth = 2600;
            gameHeight = 3560;
        }
        // 获取 SurfaceView 组件
        surfaceView = findViewById(R.id.surfaceView);
        // 设置游戏画面的尺寸和绘制速度等参数
        surfaceView.getHolder().setFixedSize(gameWidth, gameHeight);
        surfaceView.getHolder().setFormat(PixelFormat.RGBA_8888);
        surfaceView.getHolder().setKeepScreenOn(true);
        surfaceView.getHolder().setFormat(PixelFormat.TRANSPARENT);
        surfaceView.getHolder().addCallback(new SurfaceHolder.Callback() {
            @Override
            public void surfaceCreated(SurfaceHolder holder) {
                // 游戏画面创建时的初始化操作
                new Thread(new Runnable() {
                    @Override
                    public void run() {
                        // 获取 Canvas 组件
                        Canvas canvas = surfaceView.getHolder().lockCanvas();
                        // 在 Canvas 上绘制游戏画面
                        Paint paint = new Paint();
                        paint.setColor(Color.RED);
                        canvas.drawRect(squareX, gameHeight / 2 - squareSize / 2, squareX + squareSize, gameHeight / 2 + squareSize / 2, paint);
                        //draw rect 2
                        canvas.drawRect(squareX2, gameHeight / 2 - squareSize / 2, squareX2 + squareSize, gameHeight / 2 + squareSize / 2, paint);
                        // 释放 Canvas 组件
                        surfaceView.getHolder().unlockCanvasAndPost(canvas);
                        // 循环更新游戏画面
                        while (true) {
                            /*
                            // 获取 Canvas 组件
                            Canvas canvas1 = surfaceView.getHolder().lockCanvas();
                            // 在 Canvas 上绘制游戏画面
                            Paint paint1 = new Paint();
                            paint1.setColor(Color.RED);
                            canvas1.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
                            canvas1.drawRect(squareX, gameHeight / 2 - squareSize / 2, squareX + squareSize, gameHeight / 2 + squareSize / 2, paint1);
                            // 更新小方块位置
                            squareX += 5;
                            if (squareX > gameWidth) {
                                squareX = 0;
                            }
                            // 释放 Canvas 组件
                            surfaceView.getHolder().unlockCanvasAndPost(canvas1);
                             */
                            // 控制游戏画面的帧率
                            try {
                                Thread.sleep(1000 * 100 / gameFps);
                            } catch (InterruptedException e) {
                                e.printStackTrace();
                            }
                        }
                    }
                }).start();
            }
            @Override
            public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
                // 游戏画面尺寸发生变化时的操作
            }
            @Override
            public void surfaceDestroyed(SurfaceHolder holder) {
                // 游戏画面销毁时的操作
            }
        });
    }
}布局activity_new.xml
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".newActivity">
    <SurfaceView
        android:id="@+id/surfaceView"
        android:layout_width="match_parent"
        android:layout_height="match_parent" />
</androidx.constraintlayout.widget.ConstraintLayout>试验效果图
- 截取了480X800,由于比屏幕小,在屏幕上进行了放大 
 
 
   dumpsys SurfaceFlinger
Display 4630947232161729154 (active) HWC layers:
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Layer name
Z | Window Type | Layer Class | Comp Type | Transform | Disp Frame (LTRB) | Source Crop (LTRB) | Frame Rate (Explicit) (Seamlessness) [Focused] [FrameBooster]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SurfaceView[com.example.testsize/com[...]testsize.newActivity]@0(BLAST)#21860
rel 0 | 0 | 0 | DEVICE | 0 | 0 187 1600 2458 | 0.0 0.0 480.0 800.0 | [*] [ ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
com.example.testsize/com.example.testsize.newActivity$_15842#21855
rel 0 | 1 | 0 | DEVICE | 0 | 0 0 1600 2560 | 0.0 0.0 1600.0 2560.0 | [*] [ ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
MSHandler:com.example.testsize/com.e[...]ize.newActivity@709a0f3$_15842#21868
rel 0 | 2 | 0 | DEVICE | 0 | 630 0 970 163 | 0.0 9.0 340.0 172.0 | [ ] [ ]
2. 1600x2560,和屏幕大小一致,
 
 
   Display 4630947232161729154 (active) HWC layers:
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Layer name
Z | Window Type | Layer Class | Comp Type | Transform | Disp Frame (LTRB) | Source Crop (LTRB) | Frame Rate (Explicit) (Seamlessness) [Focused] [FrameBooster]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SurfaceView[com.example.testsize/com[...]testsize.newActivity]@0(BLAST)#21919
rel 0 | 0 | 0 | DEVICE | 0 | 0 187 1600 2458 | 0.0 0.0 1600.0 2560.0 | [*] [ ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
com.example.testsize/com.example.testsize.newActivity$_15842#21914
rel 0 | 1 | 0 | DEVICE | 0 | 0 0 1600 2560 | 0.0 0.0 1600.0 2560.0 | [*] [ ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
MSHandler:com.example.testsize/com.e[...]ize.newActivity@8ba4b78$_15842#21927
rel 0 | 2 | 0 | DEVICE | 0 | 630 0 970 163 | 0.0 9.0 340.0 172.0 | [ ] [ ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
3. 画布是2600x3560,大于屏幕大小,在显示到屏幕的时候进行了缩小处理
 
 
   Display 4630947232161729154 (active) HWC layers:
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Layer name
Z | Window Type | Layer Class | Comp Type | Transform | Disp Frame (LTRB) | Source Crop (LTRB) | Frame Rate (Explicit) (Seamlessness) [Focused] [FrameBooster]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SurfaceView[com.example.testsize/com[...]testsize.newActivity]@0(BLAST)#21959
rel 0 | 0 | 0 | DEVICE | 0 | 0 187 1600 2458 | 0.0 0.0 2600.0 3560.0 | [*] [ ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
com.example.testsize/com.example.testsize.newActivity$_15842#21954
rel 0 | 1 | 0 | DEVICE | 0 | 0 0 1600 2560 | 0.0 0.0 1600.0 2560.0 | [*] [ ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
实际效果 3截图
 
 
   







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