常识(基础)
众所周知,mmsys.cpl使管理音频设备的控制面板小工具,
其能产生一个对话框(属性表)让我们查看和修改各设备的详细属性:
在音量合成器中单击音频输出设备的小图标也能实现这个效果:
分析
查看进程后发现,其原来调用了RunDll32.exe
"C:\Windows\system32\rundll32.exe" shell32.dll,Control_RunDLL mmsys.cpl,,{0.0.0.00000000}.{46f5d09f-309e-4ec5-8919-4a881d3fc9e1},general
那我们是不是可以试着调用一下呢?
本质上,rundll调用了mmsys.cpl中的一个函数,但是,mmsys.cpl中只有CPlApplet一个函数
怎么办?
观察:{0.0.0.00000000}.{46f5d09f-309e-4ec5-8919-4a881d3fc9e1},general
提供数据字符串由两组构成,分别为前面的ID与后面的??!!general组成
这是一个很迷惑人的字符串,实际上,他们应作为一组字符串输入
进阶
那怎样获取ID呢,根据DEEPSEEK帮忙,我编制了一个小C#
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace AudioDeviceEnumerator
{
public static class Win32AudioAPI
{
// 常量定义
public const int DEVICE_STATE_ACTIVE = 0x00000001;
// 枚举定义
public enum EDataFlow
{
eRender = 0,
eCapture = 1,
eAll = 2
}
public enum ERole
{
eConsole = 0,
eMultimedia = 1,
eCommunications = 2
}
// COM 接口定义
[ComImport, Guid("A95664D2-9614-4F35-A746-DE8DB63617E6"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IMMDeviceEnumerator
{
int EnumAudioEndpoints(EDataFlow dataFlow, int stateMask, out IMMDeviceCollection devices);
int GetDefaultAudioEndpoint(EDataFlow dataFlow, ERole role, out IMMDevice endpoint);
int GetDevice(string id, out IMMDevice device);
int RegisterEndpointNotificationCallback([MarshalAs(UnmanagedType.Interface)] object handler);
int UnregisterEndpointNotificationCallback([MarshalAs(UnmanagedType.Interface)] object handler);
}
[ComImport, Guid("0BD7A1BE-7A1A-44DB-8397-CC5392387B5E"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IMMDeviceCollection
{
int GetCount(out int numDevices);
int Item(int index, out IMMDevice device);
}
[ComImport, Guid("D666063F-1587-4E43-81F1-B948E807363F"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IMMDevice
{
int Activate([MarshalAs(UnmanagedType.LPStruct)] Guid iid, int clsCtx, IntPtr activationParams, [MarshalAs(UnmanagedType.IUnknown)] out object interfacePtr);
int OpenPropertyStore(int access, out IPropertyStore properties);
int GetId([MarshalAs(UnmanagedType.LPWStr)] out string id);
int GetState(out int state);
}
[ComImport, Guid("886D8EEB-8CF2-4446-8D02-CDBA1DBDCF99"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IPropertyStore
{
int GetCount(out int count);
int GetAt(int index, out PropertyKey key);
int GetValue(ref PropertyKey key, out PropVariant value);
int SetValue(ref PropertyKey key, ref PropVariant value);
int Commit();
}
[StructLayout(LayoutKind.Sequential)]
public struct PropertyKey
{
public Guid fmtid;
public int pid;
}
[StructLayout(LayoutKind.Sequential)]
public struct CNM
{
public string Name;
public string ID;
}
[StructLayout(LayoutKind.Sequential)]
public struct PropVariant
{
public short vt;
public short wReserved1;
public short wReserved2;
public short wReserved3;
public IntPtr pointerValue;
public int intValue;
}
// COM 类标识
[ComImport, Guid("BCDE0395-E52F-467C-8E3D-C4579291692E")]
public class MMDeviceEnumerator { }
// 辅助函数:获取设备友好名称
public static string GetDeviceFriendlyName(IMMDevice device)
{
IPropertyStore propStore;
device.OpenPropertyStore(0, out propStore);
PropertyKey key = new PropertyKey
{
fmtid = new Guid("A45C254E-DF1C-4EFD-8020-67D146A850E0"),
pid = 14
};
PropVariant value;
propStore.GetValue(ref key, out value);
return Marshal.PtrToStringUni(value.pointerValue);
}
// 枚举音频设备并返回设备信息
public static List<CNM> EnumerateAudioDevices(EDataFlow dataFlow)
{
var enumerator = (IMMDeviceEnumerator)new MMDeviceEnumerator();
IMMDeviceCollection devices;
enumerator.EnumAudioEndpoints(dataFlow, DEVICE_STATE_ACTIVE, out devices);
List<CNM> L = new List<CNM>();
int count;
devices.GetCount(out count);
for (int i = 0; i < count; i++)
{
IMMDevice device;
devices.Item(i, out device);
string id;
device.GetId(out id);
string name = GetDeviceFriendlyName(device);
CNM c = new CNM();
c.Name = name;
c.ID = id;
L.Add(c);
}
return L;
}
}
}
在Powershell中,我们只需要使用ADd-type加载一下,然后调用[AudioDeviceEnumerator.Win32AudioAPI]::EnumerateAudioDevices(
[AudioDeviceEnumerator.Win32AudioAPI+EDataFlow]::eAll
)即可获取名称和ID
熟悉WIN32编程的同学都知道,CPlApplet函数的标准声明为CPlApplet(IntPtr,int,ver,ver)
而要得到对话框,我们就需要将第二个参数设置为10
[DllImport("mmsys.cpl", SetLastError = true, CharSet = CharSet.Unicode)]
public static extern int CPlApplet(
IntPtr hwndCpl,
int msg,
string lParam1,
string lParam2
);
简单一调用
CPlApplet(0,10,null,"{0.0.0.00000000}.{46f5d09f-309e-4ec5-8919-4a881d3fc9e1},general")
成功;
拓展
然而
"{0.0.0.00000000}.{46f5d09f-309e-4ec5-8919-4a881d3fc9e1},general"中,前面ID已经明白,后面的general是什么意思呢?
用IDA逆向一下,得到了以下字符串
playback
recording
sounds
spatial
listento
custom
vendor
sysfx
advanced
levels
tone
hdmi
spdif
general
communications
所以说,这写字符串对应的是选项卡的默认起始位置
结束。(备注:下期更精彩)