愿你出走半生,归来仍是少年
通过TRIANGLE_FAN和四个点绘制出旗帜。
1.知识点
1.1.TRIANGLE_FAN
一系列三角形组成的类似于扇形的图形。第二个三角形是由上一个三角形最后一条表和当前点组成。
2.代码
<script setup lang="ts">
    import { onMounted, ref } from "vue";
    import Gl2Utility from "../../Gl/Gl2Utility";
    import VertexBufferUtility from "../../Gl/VertexBufferUtility";
    const a_PositionName = "a_Position";
    onMounted(() => {
        const gl2 = Gl2Utility.GetGl2("canvas");
        if (gl2 == null) {
            console.error("初始化失败!");
            return;
        }
        //顶点着色器源码
        const vertexShaderSource = `
        attribute vec4 ${a_PositionName};
            void main(){
                 //顶点位置,位于坐标原点
                  gl_Position =a_Position;
            }
        `;
        const fragShaderSource = `
            void main(){
                //定义片元颜色
                gl_FragColor = vec4(1.0,0.0,0.0,1.0);
            }
        `;
        const program = Gl2Utility.InitShaders(gl2, vertexShaderSource, fragShaderSource);
        if (program == null) {
            return;
        }
        //获取参数位置
        const a_PositionLocation = gl2.getAttribLocation(program, a_PositionName);
        if (a_PositionLocation < 0) {
            console.error("获取参数失败!");
            return;
        }
        const count = VertexBufferUtility.InitFloatXY(gl2, program, a_PositionName,
            [-0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5,]);
        //设置清除时的背景色
        gl2.clearColor(0., 0., 0., 1.);
        //清除
        gl2.clear(gl2.COLOR_BUFFER_BIT);
        //绘制点
        gl2.drawArrays(gl2.TRIANGLE_FAN, 0, count);
    });
</script>
<template>
    <div class="demo_main">
        <canvas id="canvas"></canvas>
    </div>
</template>
<style scoped>
    #canvas {
        width: 100%;
        height: 100%;
        margin: 0;
        padding: 0;
        background-color: blue;
    }
    .demo_main {
        width: 100%;
        height: 100%;
        margin: 0;
        padding: 0;
    }
</style>
 
3.效果



















