愿你出走半生,归来仍是少年!
前面几个案例通过TS传入点参数实现绘制,但是每次的绘制都是单独绘制一个点,未实现一次绘制多个点的效果。该案例通过GL的Buffer实现一次绘制多点。
1.知识点
1.1.缓冲区绘制流程
通过缓冲区对象处理数据时,大概遵循以下5个步骤

2.代码
<script setup lang="ts">
    import { onMounted, ref } from "vue";
    import Gl2Utility from "../../Gl/Gl2Utility";
    import VertexBufferUtility from "../../Gl/VertexBufferUtility";
    const a_PositionName = "a_Position";
    onMounted(() => {
        const gl2 = Gl2Utility.GetGl2("canvas");
        if (gl2 == null) {
            console.error("初始化失败!");
            return;
        }
        //顶点着色器源码
        const vertexShaderSource = `
        attribute vec4 ${a_PositionName};
            void main(){
                //给内置变量gl_PointSize赋值像素大小
                 gl_PointSize=20.0;
                 //顶点位置,位于坐标原点
                  gl_Position =a_Position;
            }
        `;
        const fragShaderSource = `
            void main(){
                //定义片元颜色
                gl_FragColor = vec4(1.0,0.0,0.0,1.0);
            }
        `;
        const program = Gl2Utility.InitShaders(gl2, vertexShaderSource, fragShaderSource);
        if (program == null) {
            return;
        }
        //获取参数位置
        const a_PositionLocation = gl2.getAttribLocation(program, a_PositionName);
        if (a_PositionLocation < 0) {
            console.error("获取参数失败!");
            return;
        }
        const count = VertexBufferUtility.InitFloatXY(gl2, program, a_PositionName, [0.0, 0.5, -0.5, -0.5, 0.5, -0.5]);
        //设置清除时的背景色
        gl2.clearColor(0., 0., 0., 1.);
        //清除
        gl2.clear(gl2.COLOR_BUFFER_BIT);
       
        //绘制点
        gl2.drawArrays(gl2.POINTS, 0, count);
         
    });
</script>
<template>
    <div class="demo_main">
        <canvas id="canvas"></canvas>
    </div>
</template>
<style scoped>
    #canvas {
        width: 100%;
        height: 100%;
        margin: 0;
        padding: 0;
        background-color: blue;
    }
    .demo_main {
        width: 100%;
        height: 100%;
        margin: 0;
        padding: 0;
    }
</style>
 













![2023年中国干毛茶行业总产值、总产量及未来发展趋势分析:茶叶总产量与总产值均实现稳定增长[图]](https://img-blog.csdnimg.cn/img_convert/2de806379b4f82e806d32bf5c870dc6f.png)





