websocket是实际开发中比较常用的应用层协议,本文利用github.com/gorilla/websocket框架进行websocket通信实战。
目录
1.下载github.com/gorilla/websocket
2.websocket服务端
3.websocket Go客户端
4.websocket 网页客户端
5.运行结果展示
1.下载github.com/gorilla/websocket
go get github.com/gorilla/websocket
2.websocket服务端
package main
import (
	"log"
	"net/http"
	"strings"
	"unsafe"
	"github.com/gorilla/websocket"
)
/*
go get github.com/gorilla/websocket
*/
/*
	var upgrader = websocket.Upgrader{
		ReadBufferSize:  1024,
		WriteBufferSize: 1024,
	}
*/
var upgrader = websocket.Upgrader{
	ReadBufferSize:  1024,
	WriteBufferSize: 1024,
	CheckOrigin: func(r *http.Request) bool {
		return true
	},
}
func handleWebsocket(w http.ResponseWriter, r *http.Request) {
	conn, err := upgrader.Upgrade(w, r, nil)
	if err != nil {
		log.Println(err)
		return
	}
	defer conn.Close()
	for {
		messageType, p, err := conn.ReadMessage()
		if err != nil {
			log.Println(err)
			return
		}
		/*
			// 字节转字符串
			fmt.Println(string(p))
			fstr := *(*string)(unsafe.Pointer(&p))
			fmt.Println(fstr)
		*/
		/*
			// 字符串转字节
			fmt.Println(*(*[]byte)(unsafe.Pointer(&fstr)))
		*/
		log.Printf("received: %s", p)
		//lower := strings.ToLower(fstr)
		//字符串转大写
		fstr := *(*string)(unsafe.Pointer(&p))
		upperStr := strings.ToUpper(fstr)
		err = conn.WriteMessage(messageType, *(*[]byte)(unsafe.Pointer(&upperStr)))
		if err != nil {
			log.Println(err)
			return
		}
	}
}
func main() {
	http.HandleFunc("/ws", handleWebsocket)
	log.Fatal(http.ListenAndServe(":8080", nil))
}
3.websocket Go客户端
package main
import (
	"bufio"
	"fmt"
	"log"
	"os"
	"strings"
	"github.com/gorilla/websocket"
)
func test() {
	// 连接WebSocket服务器
	conn, _, err := websocket.DefaultDialer.Dial("ws://localhost:8080/ws", nil)
	if err != nil {
		log.Fatal(err)
	}
	defer conn.Close()
	// 发送消息
	err = conn.WriteMessage(websocket.TextMessage, []byte("Hello, world!"))
	if err != nil {
		log.Fatal(err)
	}
	// 读取消息
	messageType, p, err := conn.ReadMessage()
	if err != nil {
		log.Fatal(err)
	}
	log.Println("Received message:", string(p), messageType)
}
func test1() int {
	// 连接WebSocket服务器
	conn, _, err := websocket.DefaultDialer.Dial("ws://localhost:8080/ws", nil)
	if err != nil {
		log.Fatal(err)
	}
	defer conn.Close()
	reader := bufio.NewReader(os.Stdin)
	for {
		data, err := reader.ReadString('\n')
		if err != nil {
			fmt.Printf("read from console failed, err:%v\n", err)
			break
		}
		data = strings.TrimSpace(data)
		// 发送消息
		err = conn.WriteMessage(websocket.TextMessage, []byte(data))
		if err != nil {
			log.Fatal(err)
		}
		// 读取消息
		messageType, p, err := conn.ReadMessage()
		if err != nil {
			log.Fatal(err)
		}
		log.Println("received: ", string(p), messageType)
	}
	return 0
}
func main() {
	test1()
}
4.websocket 网页客户端
<!DOCTYPE html>
<html>
  <head>
    <meta charset="UTF-8">
    <title>Websockets Example</title>
  </head>
  <body>
    <input id="message-input" type="text" placeholder="please input a message">
    <button id="send-button">发送</button>
    <ul id="message-list"></ul>
    <script>
      const socket = new WebSocket('ws://localhost:8080/ws');
      socket.addEventListener('message', event => {
        const li = document.createElement('li');
        li.textContent = event.data;
        document.querySelector('#message-list').appendChild(li);
      });
      document.querySelector('#send-button').addEventListener('click', () => {
        const input = document.querySelector('#message-input');
        const value = input.value.trim();
        if (value) {
          socket.send(value);
          input.value = '';
        }
      });
    </script>
  </body>
</html>5.运行结果展示
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Web客户端:

  


















