






一下就填充到点

一个一个点填充


nParticleShape1.goalV=0.5;
nParticleShape1.goalU=0.5;


粒子向中心移动

V方向使用渐变



删除U方向表达式

也使用渐变



使用圆角







nParticleShape1.goalU=rand(0,1);


nParticleShape1.goalU=nParticleShape1.goalU+0.02;


nParticleShape1.goalU=nParticleShape1.goalU+sin(time)*0.02;


nParticleShape1.goalU=nParticleShape1.goalU+sin(time*3)*0.02;

粒子贴边

nParticleShape1.goalU=rand(0.1,0.9);

nParticleShape1.goalU=nParticleShape1.goalU+sin(time*3)*0.008;


各个粒子移动
nParticleShape1.goalU=nParticleShape1.goalU+sin(time*3+nParticleShape1.particleId)*0.008;


nParticleShape1.goalOffset=<<0,rand(-1,1),0>>;


nParticleShape1.goalOffset=nParticleShape1.goalOffset+sin(time*3+nParticleShape1.particleId)*0.09;






















