(一)封装server类
MessageHeader.hpp
#ifndef _MessageHeader_hpp_
#define _MessageHeader_hpp_
#endif
#pragma once
enum CMD
{
    CMD_LOGIN,
    CMD_LOGIN_RESULT,
    CMD_LOGOUT,
    CMD_LOGOUT_RESULT,
    CMD_NEW_USER_JOIN,
    CMD_ERROR
};
struct DataHeader
{
    short dataLength;
    short cmd;
};
//DataPackage
struct Login : public DataHeader
{
    Login()
    {
        dataLength = sizeof(Login);
        cmd = CMD_LOGIN;
    }
    char userName[32];
    char PassWord[32];
};
struct LoginResult : public DataHeader
{
    LoginResult()
    {
        dataLength = sizeof(LoginResult);
        cmd = CMD_LOGIN_RESULT;
        result = 0;
    }
    int result;
};
struct Logout : public DataHeader
{
    Logout()
    {
        dataLength = sizeof(Logout);
        cmd = CMD_LOGOUT;
    }
    char userName[32];
};
struct LogoutResult : public DataHeader
{
    LogoutResult()
    {
        dataLength = sizeof(LogoutResult);
        cmd = CMD_LOGOUT_RESULT;
        result = 0;
    }
    int result;
};
struct NewUserJoin : public DataHeader
{
    NewUserJoin()
    {
        dataLength = sizeof(NewUserJoin);
        cmd = CMD_NEW_USER_JOIN;
        scok = 0;
    }
    int scok;
};
EasyTcpServer.hpp
#ifdef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_
#endif // _EasyTcpServer_hpp_
#ifdef _WIN32
	#define _CRT_SECURE_NO_WARNINGS
	#define _WINSOCK_DEPRECATED_NO_WARNINGS
	#define WIN32_LEAN_AND_MEAN
	#include<windows.h>
	#include<WinSock2.h>
	#pragma comment(lib,"ws2_32.lib")
#else
	#include<unistd.h> //uni std
	#include<arpa/inet.h>
	#include<string.h>
	#define SOCKET int
	#define INVALID_SOCKET  (SOCKET)(~0)
	#define SOCKET_ERROR            (-1)
#endif
#include<stdio.h>
#include<vector>
#include"MessageHeader.hpp"
class EasyTcpServer
{
private:
	SOCKET _sock;
	std::vector<SOCKET>g_clients;
public:
	EasyTcpServer() {
		_sock = INVALID_SOCKET;
	}
	virtual ~EasyTcpServer() {
		Close();
	}
	//初始化Socket
	SOCKET InitSocket() {
#ifdef _WIN32
		//启动Windows socket 2.x环境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		if (INVALID_SOCKET != _sock) {
			printf("<socket = %d>关闭旧连接...\n", _sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
		if (INVALID_SOCKET == _sock) {
			printf("错误,建立Socket失败...\n");
		}
		else {
			printf("建立Socket=<%d>成功...\n", _sock);
		}
		return _sock;
	}
	//绑定IP和端口号
	int Bind(const char* ip, unsigned short port) {
		/*if (INVALID_SOCKET == _sock) {
			InitSocket();
		}*/
		// 2 bind 绑定用于接受客户端连接的网络端口
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(port);//host to net unsigned short
#ifdef _WIN32
		if (ip) {
			_sin.sin_addr.S_un.S_addr = inet_addr(ip);
		}
		else {
			_sin.sin_addr.S_un.S_addr = INADDR_ANY;
		}
#else
		if (ip) {
			_sin.sin_addr.s_addr = inet_addr(ip);
		}
		else {
			_sin.sin_addr.s_addr = INADDR_ANY;
		}
#endif
		//作用:给socket绑定端口号与具体位置
		int ret = bind(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
		if (SOCKET_ERROR == ret) {
			printf("错误,绑定网络端口<%d>失败...\n", port);
		}
		else {
			printf("绑定网络端口<%d>成功...\n", port);
		}
		return ret;
	}
	//监听端口号
	int Listen(int n) {
		int ret = listen(_sock, n);
		if (SOCKET_ERROR == ret) {
			printf("Socket = <%d>错误,监听网络端口失败...\n", (int)_sock);
		}
		else {
			printf("Socket = <%d>监听网络端口成功...\n", (int)_sock);
		}
		return ret;
	}
	//接受客户端连接
	SOCKET Accept() {
		sockaddr_in clientAddr = {};
		int nAddrLen = sizeof(sockaddr_in);
		SOCKET _cSock = INVALID_SOCKET;
#ifdef _WIN32
		_cSock = accept(_sock, (sockaddr*)&clientAddr, &nAddrLen);
#else
		_cSock = accept(_sock, (sockaddr*)&clientAddr, (socklen_t*)&nAddrLen);
#endif
		if (INVALID_SOCKET == _cSock) {
			printf("Socket = <%d>错误,接收到无效客户端SOCKET...\n", (int)_sock);
		}
		else {
			NewUserJoin userJoin;
			SendDataToAll(&userJoin);
			g_clients.push_back(_cSock);
			printf("Socket = <%d>新客户端加入:socket = %d, IP = %s \n", (int)_sock,(int)_cSock, inet_ntoa(clientAddr.sin_addr));
		}
		return _cSock;
	}
	
	//关闭Socket
	void Close() {
		if (_sock != INVALID_SOCKET) {
#ifdef _WIN32
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				closesocket(g_clients[n]);
			}
			closesocket(_sock);
			//清除Windows socket环境
			WSACleanup();
#else
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				close(g_clients[n]);
			}
			close(_sock);
#endif
		}
	}
	
	//处理网络消息
	bool OnRun() {
		if (isRun()) {
			//伯克利 socket 
			fd_set fdRead;//描述符(socket)集合
			fd_set fdWrite;
			fd_set fdExp;
			//清理集合
			FD_ZERO(&fdRead);
			FD_ZERO(&fdWrite);
			FD_ZERO(&fdExp);
			//将描述符(socket)加入集合
			FD_SET(_sock, &fdRead);
			FD_SET(_sock, &fdWrite);
			FD_SET(_sock, &fdExp);
			SOCKET maxSock = _sock;
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				//判断集合是否在集合中
				FD_SET(g_clients[n], &fdRead);
				if (maxSock < g_clients[n]) {
					maxSock = g_clients[n];
				}
			}
			//nfds 是一个整数值 是指fd_set集合中所有描述符(socket)的范围,而不是数量
			//既是所有文件描述符最大值+1,在Windwos中这个参数可以写0
			timeval t = { 1,0 };
			int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t);
			if (ret < 0) {
				printf("select任务结束...\n");
				Close();
				return false;
			}
			//判断描述符(socket)是否在集合中
			if (FD_ISSET(_sock, &fdRead)) {
				FD_CLR(_sock, &fdRead);
				Accept();
			}
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				if (FD_ISSET(g_clients[n], &fdRead)) {
					if (-1 == RecvData(g_clients[n])) {
						auto iter = g_clients.begin() + n;//std::vector<SOCKET>::iterator iter = g_clients.begin();
						if (iter != g_clients.end()) {
							g_clients.erase(iter);
						}
					}
				}
			}
			return true;
		}
		return false;
	}
	//是否工作中
	bool isRun(){
		return _sock != INVALID_SOCKET;
	}
	//接受数据 处理粘包 拆分包
	int RecvData(SOCKET _cSock) {
		//缓冲区
		char szRecv[1024] = {};
		// 5 接收客户端的数据
		int nLen = (int)recv(_cSock, szRecv, sizeof(DataHeader), 0);
		DataHeader* header = (DataHeader*)szRecv;
		if (nLen <= 0) {
			printf("客户端<Socket=%d>已退出,任务结束...\n", _cSock);
			return -1;
		}
		//因为已经先将header读取出来了,所以需要修改读取位置
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		OnNetMsg(_cSock,header);
		return 0;
	}
	//响应网络消息
	virtual void OnNetMsg(SOCKET _cSock,DataHeader* header) {
		switch (header->cmd) {
			case CMD_LOGIN:
			{
				Login* login = (Login*)header;
				printf("收到客户端<Socket=%d>请求:CMD_LOGIN 数据长度:%d,userName = %s passWord = %s\n", _cSock, login->dataLength, login->userName, login->PassWord);
				//忽略判断用户密码是否正确的过程
				LoginResult ret;
				send(_cSock, (char*)&ret, sizeof(LoginResult), 0);
			}
			break;
			case CMD_LOGOUT:
			{
				Logout* logout = (Logout*)header;
				printf("收到客户端<Socket=%d>请求:CMD_LOGOUT szRecv:%d ,userName = %s \n", _cSock, logout->dataLength, logout->userName);
				//忽略判断用户密码是否正确的过程
				LogoutResult ret;
				send(_cSock, (char*)&ret, sizeof(LogoutResult), 0);
			}
			break;
			default:
			{
				DataHeader header = { 0,CMD_ERROR };
				send(_cSock, (char*)&header, sizeof(DataHeader), 0);
			}
			break;
		}
	}
	//发送指定Socket数据
	int SendData(SOCKET _cSock,DataHeader* header) {
		if (isRun() && header) {
			return send(_cSock, (const char*)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}
	void SendDataToAll(DataHeader* header) {
		for (int n = (int)g_clients.size() - 1; n >=0; n--)
		{
			SendData(g_clients[n], header);
		}
	}
private:
};
server.cpp
#include"EasyTcpServer.hpp"
#include<stdio.h>
int main() {
    EasyTcpServer server1;
    server1.InitSocket();
    server1.Bind(nullptr, 4567);
    server1.Listen(5);
    EasyTcpServer server2;
    server2.InitSocket();
    server2.Bind(nullptr, 4568);
    server2.Listen(5);
    while (server1.isRun() || server2.isRun()) {
        server1.OnRun();
        server2.OnRun();
    }
    server1.Close();
    server2.Close();
    printf("已退出。\n");
    getchar();
    return 0;
}
(二)封装client类
EasyTcpClient.hpp
#ifndef _EasyTcpClient_hpp_
#define _EasyTcpClient_hpp_
#endif
#ifdef _WIN32
	#define _CRT_SECURE_NO_WARNINGS
	#define _WINSOCK_DEPRECATED_NO_WARNINGS
	#define WIN32_LEAN_AND_MEAN
	#include<windows.h>
	#include<WinSock2.h>
	#pragma comment(lib,"ws2_32.lib")
#else
	#include<unistd.h> //uni std
	#include<arpa/inet.h>
	#include<string.h>
	#define SOCKET int
	#define INVALID_SOCKET  (SOCKET)(~0)
	#define SOCKET_ERROR            (-1)
#endif
#include<stdio.h>
#include "MessageHeader.hpp"
class EasyTcpClient
{
	SOCKET _sock;
public:
	EasyTcpClient() {
		_sock = INVALID_SOCKET;
	}
	//虚析构函数
	virtual ~EasyTcpClient() {
		Close();
	}
	//初始化socket
	void InitSocket() {
#ifdef _WIN32
		//启动Windows socket 2.x环境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		// 1 建立一个socket
		if (INVALID_SOCKET != _sock) { 
			printf("<socket = %d>关闭旧连接...\n", _sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
		if (INVALID_SOCKET == _sock)
		{
			printf("错误,建立Socket失败...\n");
		}
		else {
			printf("建立Socket=%d成功...\n",_sock);
		}
	}
	//连接服务器
	int Connect(const char* ip,unsigned short port) {
		if (INVALID_SOCKET == _sock) {
			InitSocket();
		}
		// 2 连接服务器 connect
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET; 
		_sin.sin_port = htons(port);
#ifdef _WIN32
		_sin.sin_addr.S_un.S_addr = inet_addr(ip);
#else
		_sin.sin_addr.s_addr = inet_addr(ip);
#endif
		printf("<socket = %d>正在连接服务器<IP = %s:PORT = %d>...\n", _sock, ip, port);
		int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
		if (SOCKET_ERROR == ret)
		{
			printf("错误,<socket = %d>连接服务器<IP = %s:PORT = %d>失败...\n",_sock,ip,port);
		}
		else {
			printf("<socket = %d>连接服务器<IP = %s:PORT = %d>成功...\n",_sock,ip,port);
		}
		return ret;
	}
	//关闭套接字closesocket
	void Close() {
		if (_sock != INVALID_SOCKET) {
			#ifdef _WIN32
				closesocket(_sock);
				//清除Windows socket环境
				WSACleanup();
			#else
				close(_sock);
			#endif
				_sock = INVALID_SOCKET;
		}
	}
	//查询网络消息
	bool OnRun() {
		if (isRun()) {
			fd_set fdReads;
			FD_ZERO(&fdReads);
			FD_SET(_sock, &fdReads);
			timeval t = { 1,0 };
			int ret = select(_sock + 1, &fdReads, 0, 0, &t);
			if (ret < 0)
			{
				printf("<socket = %d>select任务结束1\n", _sock);
				Close();
				return false;
			}
			if (FD_ISSET(_sock, &fdReads))
			{
				FD_CLR(_sock, &fdReads);
				if (-1 == RecvData(_sock))
				{
					printf("<socket = %d>select任务结束2\n", _sock);
					Close();
					return false;
				}
			}
			return true;
		}
		return false;
	}
	//是否工作中
	bool isRun() {
		return _sock != INVALID_SOCKET;
	}
	//接收数据 处理粘包 拆分包
	int RecvData(SOCKET _cSock)
	{
		//缓冲区
		char szRecv[4096] = {};
		// 5 接收服务端数据
		int nLen = (int)recv(_cSock, szRecv, sizeof(DataHeader), 0);
		DataHeader* header = (DataHeader*)szRecv;
		if (nLen <= 0) 
		{
			printf("<socket = %d>与服务器断开连接,任务结束。\n",_cSock);
			return -1;
		}
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		OnNetMsg(header);
		return 0;
	}
	//响应网络消息
	virtual void OnNetMsg(DataHeader* header) {
		switch (header->cmd)
		{
			case CMD_LOGIN_RESULT:
			{
				LoginResult* login = (LoginResult*)header;
				printf("<socket = %d>收到服务端消息:CMD_LOGIN_RESULT,数据长度:%d\n",_sock, login->dataLength);
			}
			break;
			case CMD_LOGOUT_RESULT:
			{
				LogoutResult* logout = (LogoutResult*)header;
				printf("<socket = %d>收到服务端消息:CMD_LOGOUT_RESULT,数据长度:%d\n",_sock, logout->dataLength);
			}
			break;
			case CMD_NEW_USER_JOIN:
			{
				NewUserJoin* userJoin = (NewUserJoin*)header;
				printf("<socket = %d>收到服务端消息:CMD_NEW_USER_JOIN,数据长度:%d\n",_sock, userJoin->dataLength);
			}
			break;
		}
	}
	//发送数据
	int SendData(DataHeader* header) {
		if (isRun() && header ) {
			return send(_sock, (const char*)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}
private:
};
MessageHeader.hpp
#ifndef _MessageHeader_hpp_
#define _MessageHeader_hpp_
#endif
#pragma once
enum CMD
{
    CMD_LOGIN,
    CMD_LOGIN_RESULT,
    CMD_LOGOUT,
    CMD_LOGOUT_RESULT,
    CMD_NEW_USER_JOIN,
    CMD_ERROR
};
struct DataHeader
{
    short dataLength;
    short cmd;
};
//DataPackage
struct Login : public DataHeader
{
    Login()
    {
        dataLength = sizeof(Login);
        cmd = CMD_LOGIN;
    }
    char userName[32];
    char PassWord[32];
};
struct LoginResult : public DataHeader
{
    LoginResult()
    {
        dataLength = sizeof(LoginResult);
        cmd = CMD_LOGIN_RESULT;
        result = 0;
    }
    int result;
};
struct Logout : public DataHeader
{
    Logout()
    {
        dataLength = sizeof(Logout);
        cmd = CMD_LOGOUT;
    }
    char userName[32];
};
struct LogoutResult : public DataHeader
{
    LogoutResult()
    {
        dataLength = sizeof(LogoutResult);
        cmd = CMD_LOGOUT_RESULT;
        result = 0;
    }
    int result;
};
struct NewUserJoin : public DataHeader
{
    NewUserJoin()
    {
        dataLength = sizeof(NewUserJoin);
        cmd = CMD_NEW_USER_JOIN;
        scok = 0;
    }
    int scok;
};client.cpp
#include"EasyTcpClient.hpp"
#include<thread>
void cmdThread(EasyTcpClient* client)
{
    while (true)
    {
        char cmdBuf[256] = {};
        scanf("%s", cmdBuf);
        if (0 == strcmp(cmdBuf, "exit"))
        {
            client->Close();
            printf("退出cmdThread线程\n");
            break;
        }
        else if (0 == strcmp(cmdBuf, "login"))
        {
            Login login;
            strcpy(login.userName, "lyd");
            strcpy(login.PassWord, "lydmm");
            client->SendData(&login);
        }
        else if (0 == strcmp(cmdBuf, "logout"))
        {
            Logout logout;
            strcpy(logout.userName, "lyd");
            client->SendData(&logout);
        }
        else {
            printf("不支持的命令。\n");
        }
    }
}
int main()
{
    //EasyTcpClient client;
    //client.Connect("192.168.1.104", 4567);//Windows IP地址
    EasyTcpClient client2;
    client2.Connect("192.168.206.128",4567);//Linux IP地址
    //EasyTcpClient client3;
    //client3.Connect("192.168.206.129", 4567);//MacOS IP地址
    启动线程
    //std::thread t1(cmdThread, &client);
    //t1.detach();
   
    启动线程
    std::thread t2(cmdThread, &client2);
    t2.detach();
    //启动线程
    /*std::thread t3(cmdThread, &client3);
    t3.detach();*/
    //while (client.isRun() || client2.isRun() || client3.isRun())
    while (client2.isRun())
    {
        //client.OnRun();
        client2.OnRun();
        //client3.OnRun();
    }
    //client.Close();
    client2.Close();
    //client3.Close();
    printf("已退出。\n");
    getchar();
    return 0;
}
实验效果:在Linux系统上运行server服务,在MacOS和Windwos系统上运行client客户端


实验效果:在MacOS系统上运行server服务,在Linux和Windwos系统上运行client客户端





















