前言
最近可以说大麦网很知名了,哈哈还有好多想要用Python来搞抢票脚本的
怎么说呢也不是不行,但是咱今天可不是来搞这个的,我可不抢票,抢了都去不了,上班搞钱啊铁铁们
咱就是说去不了现场,就多听听手机的歌吧,有缘分怎样都可以见到的哈哈哈
今天来给你们表演一个,用Python来做个音乐播放器

今天这个可不是最简单的,最简单的音乐播放器只需要九行代码!
完整代码👉文末名片获取
import time
import pygame
file = r'歌曲路径'
pygame.mixer.init()
print('正在播放',file)
track = pygame.mixer.music.load(file)
pygame.mixer.music.play()
time.sleep(130)
pygame.mixer.music.stop()
 

知识点和所需模块
python基础知识
- requests库
 - time
 - pygame
 - tkinter
 - 线程
 
环境
- windows
 - pycharm 2021.2
 - python 3.8
 
导入模块
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame   
 
root = tkinter.Tk()
root.title('音乐播放器')
root.geometry('460x600+500+100')
root.resizable(False,False)  # 不能拉伸
folder =''
res = []
690643772 ### 源码领取
num = 0
now_music = ''
 
添加文件夹
def buttonChooseClick():
    """
    添加文件夹
    :return:
    """
    global folder
    global res
    if not folder:
        folder = tkinter.filedialog.askdirectory()
        musics = [folder + '\\' + music
                  for music in os.listdir(folder) \
                  if music.endswith(('.mp3','.wav','.ogg'))]
        ret = []
        for i in musics:
            ret.append(i.split('\\')[1:])
            res.append(i.replace('\\','/'))
        var2 = tkinter.StringVar()
        var2.set(ret)
        lb = tkinter.Listbox(root,listvariable=var2)
        lb.place(x=50,y=100,width=260,height=300)
    if not folder:
        return
    global playing
    playing = True
    # 根据情况禁用和启用相应的按钮
    buttonPlay['state'] = 'normal'
    buttonStop['state'] = 'normal'
    # buttonPause['state'] = 'normal'
    pause_resume.set('播放')
 
播放音乐
def play():
    """
    播放音乐
    :return:
    """
    if len(res):
        pygame.mixer.init()
        global num
        while playing:
            if not pygame.mixer.music.get_busy():
                netxMusic = res[num]
                print(netxMusic)
                print(num)
                pygame.mixer.music.load(netxMusic.encode())
                # 播放
                pygame.mixer.music.play(1)
                if len(res) -1 == num:
                    num = 0
                else:
                    num = num + 1
                netxMusic = netxMusic.split('\\')[1:]
                musicName.set('playing......' + ''.join(netxMusic))
            else:
                time.sleep(0.1)
 
点击播放
def buttonPlayClick():
    """
    点击播放
    :return:
    """
    buttonNext['state'] = 'normal'
    buttonPrev['state'] = 'normal'
 
选择要播放的音乐文件夹
    if pause_resume.get() == '播放':
        pause_resume.set('暂停')
        global folder
        if not folder:
            folder = tkinter.filedialog.askdirectory()
        if not folder:
            return
        global playing
        playing = True
 
创建一个线程来播放音乐,当前主线程用来接收用户操作
        t = threading.Thread(target=play)
        t.start()
    elif pause_resume.get() == '暂停':
        # pygame.mixer.init()
        pygame.mixer.music.pause()
        pause_resume.set('继续')
    elif pause_resume.get() == '继续':
        # pygame.mixer.init()
        pygame.mixer.music.unpause()
        pause_resume.set('暂停')
 
停止播放
def buttonStopClick():
    """
    停止播放
    :return:
    """
    global playing
    playing = False
    pygame.mixer.music.stop()
 
下一首
def buttonNextClick():
    """
    下一首
    :return:
    """
    global playing
    playing = False
    pygame.mixer.music.stop()
    global num
    if len(res) == num:
        num = 0
    playing = True
    # 创建线程播放音乐,主线程用来接收用户操作
    t = threading.Thread(target=play)
    t.start()
 
关闭窗口
def closeWindow():
    """
    关闭窗口
    :return:
    """
    # 修改变量,结束线程中的循环
    global playing
    playing = False
    time.sleep(0.3)
    try:
        # 停止播放,如果已停止,
        # 再次停止时会抛出异常,所以放在异常处理结构中
        pygame.mixer.music.stop()
        pygame.mixer.quit()
    except:
        pass
    root.destroy()
 
声音控制
def control_voice(value=0.5):
    """690643772 ### 源码领取
    声音控制
    :param value: 0.0-1.0
    :return:
    """
    pygame.mixer.music.set_volume(float(value))
def buttonPrevClick():
    """
    上一首
    :return:
    """
    global playing
    playing = False
    pygame.mixer.music.stop()
    #
    # pygame.mixer.quit()
    global num
    # num += 1
    # num -= 1
    if num == 0:
        num = len(res) - 2
        # num -= 1
    elif num == len(res) - 1:
        num -= 2
    else:
        num -= 2
        # num -= 1
    print(num)
 
创建一个线程来播放音乐,当前主线程用来接收用户操作
    playing = True
    t = threading.Thread(target=play)
    t.start()
 
窗口关闭
root.protocol('WM_DELETE_WINDOW', closeWindow)
 
添加按钮
buttonChoose = tkinter.Button(root,text='添加',command=buttonChooseClick)
 
布局
buttonChoose.place(x=50,y=10,width=50,height=20)
 
播放按钮
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick)
buttonPlay.place(x=190,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'
 
停止按钮
buttonStop = tkinter.Button(root, text='停止',command=buttonStopClick)
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'
 
下一首
buttonNext = tkinter.Button(root, text='下一首',command=buttonNextClick)
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
 
上一首
buttonPrev = tkinter.Button(root, text='上一首',command=buttonPrevClick)
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'
 
标签
musicName = tkinter.StringVar(root, value='暂时没有播放音乐...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)
 
音量控制
# HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,
                  length=240, showvalue=0, tickinterval=2, resolution=0.1,command=control_voice)
s.place(x=50, y=50, width=200)
# 显示
root.mainloop()
 
效果展示
简易版的

还有个半成品的
目前代码没写完

导入模块
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame 
 
1.界面
root = tkinter.Tk()
root.title('音乐播放器')
root.geometry('460x600+500+100')
root.resizable(False,False)  # 不能拉伸
# 显示
root.mainloop()
 

2.按钮
# 添加按钮
buttonChoose = tkinter.Button(root,text='添加')
# 布局
buttonChoose.place(x=50,y=10,width=50,height=20)
# 播放按钮
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume)
buttonPlay.place(x=190,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'
# 停止按钮
buttonStop = tkinter.Button(root, text='停止')
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'
# 下一首
buttonNext = tkinter.Button(root, text='下一首')
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
# 上一首
buttonPrev = tkinter.Button(root, text='上一首')
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'
# 标签
musicName = tkinter.StringVar(root, value='暂时没有播放音乐...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)
# 音量控制
# HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,
                  length=240, showvalue=0, tickinterval=2, resolution=0.1)
s.place(x=50, y=50, width=200)
 

3.功能
创建一个文件目录
folder =''
res = []
num = 0
now_music = ''
 
音乐读取功能
def buttonChooseClick():
    global folder
    global res
    if not folder:
        folder = tkinter.filedialog.askdirectory()
        musics = [folder + '\\' + music
                  for music in os.listdir(folder) \
\
                  if music.endswith(('.mp3','.wav','.ogg'))]
        ret = []
        for i in musics:
            ret.append(i.split('\\')[1:])
            res.append(i.replace('\\','/'))
    if not folder:
        return
    global playing
    playing = True
    # 根据情况禁用和启用相应的按钮
    buttonPlay['state'] = 'normal'
    buttonStop['state'] = 'normal'
    # buttonPause['state'] = 'normal'
    pause_resume.set('播放')
 
4.显示已加载的音乐
var2 = tkinter.StringVar()
var2.set(ret)
lb = tkinter.Listbox(root,listvariable=var2)
lb.place(x=50,y=100,width=260,height=300)
 

5.播放音乐
def play():
    if len(res):
        pygame.mixer.init()
        global num
        while playing:
            if not pygame.mixer.music.get_busy():
                netxMusic = res[num]
                print(netxMusic)
                print(num)
                pygame.mixer.music.load(netxMusic.encode())
                # 播放
                pygame.mixer.music.play(1)
                if len(res) -1 == num:
                    num = 0
                else:
                    num = num + 1
                netxMusic = netxMusic.split('\\')[1:]
                musicName.set('playing......' + ''.join(netxMusic))
            else:
                time.sleep(0.1)
# 点击播放
def buttonPlayClick():
    buttonNext['state'] = 'normal'
    buttonPrev['state'] = 'normal'
    # 选择要播放的音乐文件夹
    if pause_resume.get() == '播放':
        pause_resume.set('暂停')
        global folder
        if not folder:
            folder = tkinter.filedialog.askdirectory()
        if not folder:
            return
        global playing
        playing = True
        # 创建一个线程来播放音乐,当前主线程用来接收用户操作
        t = threading.Thread(target=play)
        t.start()
    elif pause_resume.get() == '暂停':
        # pygame.mixer.init()
        pygame.mixer.music.pause()
        pause_resume.set('继续')
    elif pause_resume.get() == '继续':
        # pygame.mixer.init()
        pygame.mixer.music.unpause()
        pause_resume.set('暂停')
 
6.停止播放
def buttonStopClick():
    global playing
    playing = False
    pygame.mixer.music.stop()
 
下一首
def buttonNextClick():
    global playing
    playing = False
    pygame.mixer.music.stop()
    global num
    if len(res) == num:
        num = 0
    playing = True
    # 创建线程播放音乐,主线程用来接收用户操作
    t = threading.Thread(target=play)
    t.start()
 
上一首
def buttonPrevClick():
    global playing
    playing = False
    pygame.mixer.music.stop()
    #
    # pygame.mixer.quit()
    global num
    # num += 1
    # num -= 1
    if num == 0:
        num = len(res) - 2
        # num -= 1
    elif num == len(res) - 1:
        num -= 2
    else:
        num -= 2
        # num -= 1
    print(num)
    playing = True
    # 创建一个线程来播放音乐,当前主线程用来接收用户操作
    t = threading.Thread(target=play)
    t.start()
 
7.音量控制
def control_voice(value=0.5):
    pygame.mixer.music.set_volume(float(value))
 
8.关闭窗口
def closeWindow():
    # 修改变量,结束线程中的循环
    global playing
    playing = False
    time.sleep(0.3)
    try:
        # 停止播放,如果已停止,
        # 再次停止时会抛出异常,所以放在异常处理结构中
        pygame.mixer.music.stop()
        pygame.mixer.quit()
    except:
        pass
    root.destroy()
 
最后
好了,分享到这里就结束了,喜欢的话记得点赞哦




















