3 《3D Gaussian Splatting: From Theory to Real-Time Implementation》第三级:压缩、轻量化与存储优化 (一)
目录第一部分:原理详解1.1 Scaffold-GS原理:神经高斯与锚点的空间层次结构1.1.1 神经高斯与锚点的空间层次结构1.1.2 局部感知神经解码与视锥剔除机制1.1.3 锚点层级扩展与多尺度场景覆盖1.2 可微分量化:Laplacian-based Rate Proxy与熵约束优化1.2.1 Laplacian率失真代理模型1.2.2 熵约束端到端优化框架1.2.3 非均匀量化与自适应码本优化1.3 4D锚点网格的时间扩展:动态场景中的时空梯度累积策略1.3.1 时空可变形锚点网格1.3.2 时空梯度累积与关键帧选择1.3.3 时间一致性正则化与流场监督2.1 Voxel-GS的游程编码:Octree + Run-length Coding的混合方案2.1.1 八叉树空间划分与占据编码2.1.2 游程编码压缩连续空区域2.1.3 GPU友好解码与流式加载2.2 量化感知训练(QAT):对协方差、SH系数、不透明度的混合精度量化2.2.1 几何参数(协方差)的约束感知量化2.2.2 外观参数(SH系数)的知觉量化2.2.3 不透明度与辅助属性的非对称量化2.3 紧凑表征的神经替代:Compact3DGS的哈希网格编码与MLP预测2.3.1 多分辨率哈希网格编码2.3.2 轻量级MLP属性预测2.3.3 渐进式哈希网格剪枝与激活稀疏化3.1 渐进式加载:基于LOD(Level-of-Detail)的高斯点云流式传输3.1.1 屏幕空间误差驱动的LOD选择3.1.2 八叉树LOD层次构建与节点编码3.1.3 流式传输协议与预取策略3.2 针对边缘设备的剪枝策略:基于重要性采样的高斯子集选择3.2.1 高斯重要性度量与显著性评估3.2.2 重要性采样与确定性剪枝算法3.2.3 运行时动态剪枝与质量-能耗自适应第二部分 伪代码Algorithm 1: Anchor-based Gaussian Generation and Neural DecodingAlgorithm 2: Frustum-aware Visibility Culling and Lazy InstantiationAlgorithm 3: Octree Hierarchy Construction for Multi-scale CoverageAlgorithm 4: Laplacian-based Rate-Distortion OptimizationAlgorithm 5: Entropy-Constrained Quantization-Aware TrainingAlgorithm 6: Adaptive Non-uniform Codebook OptimizationAlgorithm 7: Spatio-temporal Deformable Grid ConstructionAlgorithm 8: Temporal Gradient Accumulation with Key Frame SelectionAlgorithm 9: Temporal Consistency Regularization and Flow SupervisionAlgorithm 10: Sparse Octree Construction and Occupancy EncodingAlgorithm 11: Run-Length Encoding for Empty Node CompressionAlgorithm 12: GPU-friendly Octree Decoding and Coalesced AccessAlgorithm 13: Geometry-aware Covariance QuantizationAlgorithm 15: Asymmetric Opacity and Auxiliary Attribute QuantizationAlgorithm 16: Multi-resolution Hash Grid EncodingAlgorithm 17: Lightweight MLP Attribute PredictionAlgorithm 18: Progressive Hash Grid Pruning and SparsificationAlgorithm 19: Screen Space Error LOD SelectionAlgorithm 20: Octree LOD Hierarchy Construction with Delta CodingAlgorithm 21: Streaming Protocol with Prefetching and Delta UpdatesAlgorithm 22: Gaussian Importance Assessment for Edge DevicesAlgorithm 23: Hierarchical Importance-based Gaussian PruningAlgorithm 24: Runtime Adaptive Pruning with Quality-Energy Tradeoff第一部分:原理详解1.1 Scaffold-GS原理:神经高斯与锚点的空间层次结构
本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如若转载,请注明出处:http://www.coloradmin.cn/o/2522474.html
如若内容造成侵权/违法违规/事实不符,请联系多彩编程网进行投诉反馈,一经查实,立即删除!