一、orika工具使用
1)工具类
package com.xinyue.game.utils;
import ma.glasnost.orika.MapperFactory;
import ma.glasnost.orika.impl.DefaultMapperFactory;
/**
 * @author 王广帅
 * @since 2022/2/8 22:37
 */
public class XyBeanCopyUtil {
    private static MapperFactory mapperFactory = new DefaultMapperFactory.Builder().build();
    /**
     * 将对象S的数据,复制到对象T中
     *
     * @param data  要复制的数据对象
     * @param clazz 新的接收数据的对象class
     * @param <S>
     * @param <T>
     * @return
     */
    public static <S, T> T copyObj(S data, Class<T> clazz) {
        return mapperFactory.getMapperFacade().map(data, clazz);
    }
}
2)测试
package com.xinyue.game.utils;
import com.xinyue.game.utils.model.TestUser;
import org.testng.Assert;
import org.testng.annotations.Test;
/**
 * @author 王广帅
 * @since 2022/2/13 19:38
 */
public class XyBeanCopyUtilTest {
    @Test
    public void testCopyObj() {
        TestUser testUser = new TestUser();
        String name = "aaa";
        testUser.setName(name);
        String key = "1";
        String value = "北京";
        testUser.getAddressMap().put(key, value);
        TestUser newUser = XyBeanCopyUtil.copyObj(testUser, TestUser.class);
        Assert.assertEquals(newUser.getName(), name);
        Assert.assertEquals(newUser.getAddressMap().get(key), testUser.getAddressMap().get(key));
    }
}
可以看出是深拷贝!!!
我们在开发中,经常需要异步线程进行数据库的落地,这里就用到了深拷贝技术,我们无需考虑List,因为游戏中都是单个实体进行落地的。
二、游戏中定时落地实现
1.时机1:缓存中移除时
    @PostConstruct
    public void init() {
        roleCache = CacheBuilder.newBuilder().expireAfterAccess(Duration.ofMinutes(gameServerConfig.getExpireOfAccess()))
                .initialCapacity(1000).maximumSize(gameServerConfig.getMaxCacheSize()).removalListener(new RemovalListener<String, PlayerEntity>() {
                    @Override
                    public void onRemoval(RemovalNotification<String, PlayerEntity> notification) {
                        logger.info("角色被从内存中移除,更新一次到数据库,playerId:{}", notification.getKey());
                        PlayerEntity playerEntity = notification.getValue();
                        flushPlayer(playerEntity);
                    }
                }).build();
    }2.时机2:下线时
    @EventListener
    public void logoutEvent(LoginOutEvent event) {
        // 用户下线时,刷新一下缓存
        this.flushPlayer(event.getPlayerId());
        logger.info("用户下线,刷新缓存,playerId:{},threadId:{}", event.getPlayerId(), Thread.currentThread().getId());
    }3.落地实现
    public void flushPlayer(String roleId) {
        PlayerEntity playerEntity = this.getPlayerIfPresent(roleId);
        this.flushPlayer(playerEntity);
    }
    private void flushPlayer(PlayerEntity playerEntity) {
        if (playerEntity != null) {
            // 深拷贝出来当前对象
            PlayerEntity newPlayerEntity = XyBeanCopyUtil.copyObj(playerEntity, PlayerEntity.class);
            // 异步线程进行落地
            gameAsyncTaskService.execute(String.valueOf(playerEntity.getPlayerId()), "更新role信息", () -> {
                this.daoPlayerService.updatePlayer(newPlayerEntity);
            });
        }
    }


















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