记录一下ubuntu linux搭建 lvgl的过程
本地环境:ubuntu 16.04
ubuntu + lvgl + sdl2
1 获取源码
git clone https://github.com/lvgl/lv_port_linux.git
cd lv_port_linux/
git submodule update --init --recursive
查看分支:
 git branch -a

 我选择的是9.2(master分支一直在变动,可能不安全,我们需要一个稳定的版本)
 git checkout remotes/origin/release/v9.2 -b v92
 git branch -a
 
 为了保险起见,切完分支后,更新下子模块.
 git submodule update --init --recursive
2 改 lv_conf.h
lv_conf.h文件就在根目录下.
 修改下面三个宏,需要将LV_USE_LINUX_FBDEV => 0 SDL=>1
#define LV_USE_LINUX_FBDEV	0
#define LV_USE_LINUX_DRM	0
#define LV_USE_SDL		    1

 953: LV_SDL_BUF_COUNT 2
 
3 编译
mkdir build
cd build 
cmake ..
make -j
问题1 :cmake版本过低,没有办法,自己去升级一下.
 cmake版本升级方法
 继续:
问题2 :cmake 报错 缺少sdl模块,安装一下:
 sudo apt-get update && sudo apt-get install -y build-essential libsdl2-dev
最后还有问题:
 FindSDL2_image 模块找不到
 CMake Error at CMakeLists.txt:13 (add_executable): Target "main" links to item "-L/usr/lib/x86_64-linux-gnu -lSDL2 " which has leading or trailing whitespace. This is now an error according to policy CMP0004.
 安装一下吧:
 sudo apt-get install libsdl2-image-dev
 但是安装之后还是报错.
 原因 : 因为sdl2安装包里面有cmake,但是sdl2_iamge木有cmake,就导致SDL2_image找不到.
 解决:修改CMakeLists.txt(根目录下的).
 将find_package(SDL2_image)替换为下面两行
find_library(NAME SDL2_image REQUIRED)
link_libraries(SDL2_image)
没完了 : 还有错误:
CMake Error at CMakeLists.txt:13 (add_executable): Target "main" links to item "-L/usr/lib/x86_64-linux-gnu -lSDL2 " which has leading or trailing whitespace. This is now an error according to policy CMP0004.
这是因为"-L/usr/lib/x86_64-linux-gnu -lSDL2 ",-lSDL2后面多了一个空格.
 解决:修改CMakeLists.txt
 在target_link_libraries之前,set(SDL2_LIBRARIES “-L${SDL2_LIBDIR} -lSDL2”)
set(SDL2_LIBRARIES "-L${SDL2_LIBDIR}  -lSDL2")
target_link_libraries(main lvgl lvgl::examples lvgl::demos lvgl::thorvg ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARIES} ${Libdrm_LIBRARIES} m pthread)
继续编译:
 make -j
 又有问题:
 lv_sdl_window.c:413:5: error: unknown type name ‘SDL_PixelFormatEnum’
 修改文件lv_sdl_window.c:413左右.
 我们不选了,直接用SDL_PIXELFORMAT_RGB888
/*
#if LV_COLOR_DEPTH == 32
    SDL_PixelFormatEnum px_format =
        SDL_PIXELFORMAT_RGB888; //same as SDL_PIXELFORMAT_RGB888, but it's not supported in older versions
#elif LV_COLOR_DEPTH == 24
    SDL_PixelFormatEnum px_format = SDL_PIXELFORMAT_BGR24;
#elif LV_COLOR_DEPTH == 16
    SDL_PixelFormatEnum px_format = SDL_PIXELFORMAT_RGB565;
#else
#error("Unsupported color format")
#endif
    //    px_format = SDL_PIXELFORMAT_BGR24;
*/
    dsc->texture = SDL_CreateTexture(dsc->renderer, SDL_PIXELFORMAT_RGB888,
                                     SDL_TEXTUREACCESS_STATIC, disp->hor_res, disp->ver_res);
    SDL_SetTextureBlendMode(dsc->texture, SDL_BLENDMODE_BLEND);
}
继续 make -j
 又来问题:
 lv_sdl_window.c:(.text+0x272):对‘SDL_SetWindowResizable’未定义的引用
 通过查代码发现,lv_sdl_window_set_resizeable木有人调用,所以直接将这一行注释掉.
void lv_sdl_window_set_resizeable(lv_display_t * disp, bool value)
{
    lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
    //SDL_SetWindowResizable(dsc->window, value);
}
继续 make -j
 我这里就成功了哈.
 运行main
cd ../bin
 ./main

4 修改main.c
注释原来的demo,现在测试lv_demo_music.
 其他例子:lv_demo_xxx也行.
//lv_demo_widgets();
 //lv_demo_widgets_start_slideshow();
int main(void)
{
    lv_init();
    /*Linux display device init*/
    lv_linux_disp_init();
    /*Create a Demo*/
    //lv_demo_widgets();
    //lv_demo_widgets_start_slideshow();
    lv_demo_music();//测试music
    /*Handle LVGL tasks*/
    while(1) {
        lv_timer_handler();
        usleep(5000);
    }
    return 0;
}

 问题:
 鼠标点击没反应.
 解决:
 在lv_port_linux\lvgl\src\drivers\sdl\lv_sdl_window.c
 lv_sdl_window_create() 135行:添加lv_sdl_mouse_create();
 
 ok:
 



















