五子棋是一种源自中国的传统棋类游戏,起源可以追溯到古代。它是一种两人对弈的游戏,使用棋盘和棋子进行。棋盘通常是一个 15×15 的网格,棋子分为黑白两色,双方轮流在棋盘上落子。游戏的目标是通过在棋盘上落子,使自己的五个棋子在横向、纵向或斜向形成连续的线路,从而获胜。
五子棋被认为是一种智力游戏,它要求玩家在竞技中思考对手的走法并制定自己的策略。由于规则简单、易于上手,五子棋在中国以及世界各地都很受欢迎,并且有许多不同的变种和玩法。笔者选择了一个最原始最简易的一个简易五子棋的程序,采用文本界面操作。
源码获取:


 主要源代码展示
 `
# 检查水平方向
count = 0
for i in range(max(0, col - 4), min(15, col + 5)):
    if board[row][i] == player:
        count += 1
        if count == 5:
            return True
    else:
        count = 0
# 检查垂直方向
count = 0
for i in range(max(0, row - 4), min(15, row + 5)):
    if board[i][col] == player:
        count += 1
        if count == 5:
            return True
    else:
        count = 0
# 检查斜向(\)方向
count = 0
for i in range(-4, 5):
    r = row + i
    c = col + i
    if r < 0 or r >= 15 or c < 0 or c >= 15:
        continue
    if board[r][c] == player:
        count += 1
        if count == 5:
            return True
    else:
        count = 0
# 检查斜向(/)方向
count = 0
for i in range(-4, 5):
    r = row + i
    c = col - i
    if r < 0 or r >= 15 or c < 0 or c >= 15:
        continue
    if board[r][c] == player:
        count += 1
        if count == 5:
            return True
    else:
        count = 0
return False
board = [["." for _ in range(15)] for _ in range(15)]
players = ["X", "O"]
current_player = 0
print_board(board)
while True:
    print(f"Player {players[current_player]}'s turn:")
    try:
        row = int(input("Enter row (0-14): "))
        col = int(input("Enter col (0-14): "))
        if row < 0 or row >= 15 or col < 0 or col >= 15 or board[row][col] != ".":
            raise ValueError
    except ValueError:
        print("Invalid input. Try again.")
        continue
    board[row][col] = players[current_player]
    print_board(board)
    if check_win(board, row, col, players[current_player]):
        print(f"Player {players[current_player]} wins!")
        break
    current_player = (current_player + 1) % 2
通过改进,新增了可使用鼠标交互的效果,相比较于原始的代码,大大提高了游戏体验性,并且使游戏界面更加易于操作,在游戏体验上大大增加也玩性。
 原始代码
 `import pygame
 import sys
游戏设置
CELL_SIZE = 40
 BOARD_SIZE = 15
 WINDOW_WIDTH = CELL_SIZE * BOARD_SIZE
 WINDOW_HEIGHT = CELL_SIZE * BOARD_SIZE
 LINE_COLOR = (0, 0, 0)
 BG_COLOR = (139, 69, 19) # 棕色背景
初始化游戏
pygame.init()
 screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
 pygame.display.set_caption(“五子棋”)
 clock = pygame.time.Clock()
 board = [[’ ’ for _ in range(BOARD_SIZE)] for _ in range(BOARD_SIZE)]
 current_player = ‘X’
 game_over = False
def draw_board():
 screen.fill(BG_COLOR)
 for i in range(BOARD_SIZE):
 pygame.draw.line(screen, LINE_COLOR, (CELL_SIZE // 2, CELL_SIZE // 2 + i * CELL_SIZE),
 (WINDOW_WIDTH - CELL_SIZE // 2, CELL_SIZE // 2 + i * CELL_SIZE))
 pygame.draw.line(screen, LINE_COLOR, (CELL_SIZE // 2 + i * CELL_SIZE, CELL_SIZE // 2),
 (CELL_SIZE // 2 + i * CELL_SIZE, WINDOW_HEIGHT - CELL_SIZE // 2))
def draw_piece(row, col, player):
 x = col * CELL_SIZE + CELL_SIZE // 2
 y = row * CELL_SIZE + CELL_SIZE // 2
 if player == ‘X’:
 pygame.draw.circle(screen, (0, 0, 0), (x, y), CELL_SIZE // 3)
 else:
 pygame.draw.circle(screen, (255, 255, 255), (x, y), CELL_SIZE // 3)
def check_win(row, col):
 directions = [(1, 0), (0, 1), (1, 1), (1, -1)]
 for d in directions:
 count = 1
 for i in range(1, 5):
 if 0 <= row + i * d[0] < BOARD_SIZE and 0 <= col + i * d[1] < BOARD_SIZE and
 board[row + i * d[0]][col + i * d[1]] == current_player:
 count += 1
 else:
 break
 for i in range(1, 5):
 if 0 <= row - i * d[0] < BOARD_SIZE and 0 <= col - i * d[1] < BOARD_SIZE and
 board[row - i * d[0]][col - i * d[1]] == current_player:
 count += 1
 else:
 break
 if count >= 5:
 return True
 return False
def display_winner(player):
 font = pygame.font.Font(None, 36)
 if player == ‘X’:
 text = font.render(“Black wins!”, True, (255, 0, 0))
 else:
 text = font.render(“White wins!”, True, (255, 0, 0))
 text_rect = text.get_rect(center=(WINDOW_WIDTH // 2, WINDOW_HEIGHT // 2))
 screen.blit(text, text_rect)
游戏循环
while True:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit()
 elif event.type == pygame.MOUSEBUTTONDOWN and not game_over:
 x, y = event.pos
 col = x // CELL_SIZE
 row = y // CELL_SIZE
 if 0 <= row < BOARD_SIZE and 0 <= col < BOARD_SIZE and board[row][col] == ’ ':
 board[row][col] = current_player
 draw_piece(row, col, current_player)
 if check_win(row, col):
         print(f"Player {current_player} wins!")
                game_over = True
            current_player = 'O' if current_player == 'X' else 'X'
draw_board()
for row in range(BOARD_SIZE):
    for col in range(BOARD_SIZE):
        if board[row][col] != ' ':
            draw_piece(row, col, board[row][col])
if game_over:
    display_winner(current_player)
pygame.display.flip()
clock.tick(30)
`import pygame
 import sys
游戏设置
CELL_SIZE = 40
 BOARD_SIZE = 15
 WINDOW_WIDTH = CELL_SIZE * BOARD_SIZE
 WINDOW_HEIGHT = CELL_SIZE * BOARD_SIZE
 LINE_COLOR = (0, 0, 0)
 BG_COLOR = (139, 69, 19) # 棕色背景
初始化游戏
pygame.init()
 screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
 pygame.display.set_caption(“五子棋”)
 clock = pygame.time.Clock()
 board = [[’ ’ for _ in range(BOARD_SIZE)] for _ in range(BOARD_SIZE)]
 current_player = ‘X’
 game_over = False
def draw_board():
 screen.fill(BG_COLOR)
 for i in range(BOARD_SIZE):
 pygame.draw.line(screen, LINE_COLOR, (CELL_SIZE // 2, CELL_SIZE // 2 + i * CELL_SIZE),
 (WINDOW_WIDTH - CELL_SIZE // 2, CELL_SIZE // 2 + i * CELL_SIZE))
 pygame.draw.line(screen, LINE_COLOR, (CELL_SIZE // 2 + i * CELL_SIZE, CELL_SIZE // 2),
 (CELL_SIZE // 2 + i * CELL_SIZE, WINDOW_HEIGHT - CELL_SIZE // 2))
def draw_piece(row, col, player):
 x = col * CELL_SIZE + CELL_SIZE // 2
 y = row * CELL_SIZE + CELL_SIZE // 2
 if player == ‘X’:
 pygame.draw.circle(screen, (0, 0, 0), (x, y), CELL_SIZE // 3)
 else:
 pygame.draw.circle(screen, (255, 255, 255), (x, y), CELL_SIZE // 3)
def check_win(row, col):
 directions = [(1, 0), (0, 1), (1, 1), (1, -1)]
 for d in directions:
 count = 1
 for i in range(1, 5):
 if 0 <= row + i * d[0] < BOARD_SIZE and 0 <= col + i * d[1] < BOARD_SIZE and
 board[row + i * d[0]][col + i * d[1]] == current_player:
 count += 1
 else:
 break
 for i in range(1, 5):
 if 0 <= row - i * d[0] < BOARD_SIZE and 0 <= col - i * d[1] < BOARD_SIZE and
 board[row - i * d[0]][col - i * d[1]] == current_player:
 count += 1
 else:
 break
 if count >= 5:
 return True
 return False
def display_winner(player):
 font = pygame.font.Font(None, 36)
 if player == ‘X’:
 text = font.render(“Black wins!”, True, (255, 0, 0))
 else:
 text = font.render(“White wins!”, True, (255, 0, 0))
 text_rect = text.get_rect(center=(WINDOW_WIDTH // 2, WINDOW_HEIGHT // 2))
 screen.blit(text, text_rect)
游戏循环
while True:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit()
 elif event.type == pygame.MOUSEBUTTONDOWN and not game_over:
 x, y = event.pos
 col = x // CELL_SIZE
 row = y // CELL_SIZE
 if 0 <= row < BOARD_SIZE and 0 <= col < BOARD_SIZE and board[row][col] == ’ ':
 board[row][col] = current_player
 draw_piece(row, col, current_player)
 if check_win(row, col):
 print(f"Player {current_player} wins!")
 game_over = True
 current_player = ‘O’ if current_player == ‘X’ else ‘X’
draw_board()
for row in range(BOARD_SIZE):
    for col in range(BOARD_SIZE):
        if board[row][col] != ' ':
            draw_piece(row, col, board[row][col])
if game_over:
    display_winner(current_player)
pygame.display.flip()
clock.tick(30)

 
 
结语:
 它通过简洁明了的语法和逻辑结构,提高了代码的可读性和可维护性。通过引入交互性更强的用户输入方式,使得玩家可以更直观地参与游戏,增强了游戏的可玩性和用户体验。总的来说,这段 Python 在保持游戏逻辑不变的情况下,提升了代码的质量和可玩性,为开发者和玩家带来了更好的体验。
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