public class Role {
private String name;
private int blood;
//空参
public Role() {
}
//包含全部参数的构造
public Role(String name, int blood) {
this.name = name;
this.blood = blood;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//定义一个方法用于攻击别人
//思考,谁攻击谁?
//Role r1=new Role();
//Role r2=new Role();
//r1.攻击(r2)
//方法的调用者去攻击参数
public void attack(Role role){
//计算造成的伤害1~20
Random r=new Random();
int hurt=r.nextInt(20)+1;
//剩余血量
int remainBoold=role.getBlood()-hurt;
//对剩余血量做一个验证,如果为负数了,就修改为0
remainBoold=remainBoold<0?0:remainBoold;
//修改一下被揍的人的血量
role.setBlood(remainBoold);
//this表示方法的调用者
System.out.println(this.getName()+"举起了拳头,打了"+role.getName()+"一下,"+"造成了"+hurt+"点伤害,这个人还剩下了"+remainBoold+"点血量" );
}
}
public class GameTest {
public static void main(String[] args) {
//创建第一个角色
Role r1 = new Role("乔峰",100);
//创建第二个角色
Role r2=new Role("张三丰",100);
//3.开始格斗, 回合制游戏
while (true){
//r1攻击r2
r1.attack(r2);
//判断r2的剩余血量
if(r2.getBlood()==0){
System.out.println(r1.getName()+"K.O了"+r2.getName());
break;
}
//r2r攻击r1
r2.attack(r1);
if(r1.getBlood()==0){
System.out.println(r2.getName()+"K.O了"+r1.getName());
break;
}
}
}
}

以下是优化方式:
import java.util.Random;
public class Role {
private String name;
private int blood;
private char gender;
private String face;//长相是随机的
String[]boyfaces={"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[]girlfaces={"美艳绝伦","沉鱼落雁","亭亭玉立","身材姣好","相貌平平","丑的不行","惨不忍睹"};
String[]attack_desc={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去",
"%s使出了一招【游空探爪】,飞起身形自半空中边变掌为抓锁向%s",
"%s大喝一声,身形下伏,一招【霹雷坠地】,垂向%s双腿",
"%s运气于掌,一瞬间掌心变得血红,一式掌心雷,推向%s",
};
String[]injured_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛苦的弯下了腰",
"%s痛苦的闷哼了一声,显然受了点内伤",
};
//包含全部参数的构造
public Role(String name, int blood, char gender) {
this.gender=gender;
this.name = name;
this.blood = blood;
setFace(gender);
}
public String getFace() {
return face;
}
public void setFace(char gender) {
Random random=new Random();
//长相是随机的
if(gender=='男'){
//从boyfaces里面随机长相
//index只是一个索引,我们还需要把数据提取出来
int index= random.nextInt(boyfaces.length);
//我们只要把索引给这个数组,然后在赋值给this指定的变量就行了
this.face=boyfaces[index];
} else if (gender=='女') {
//从girlfaces里面随机长相
int index= random.nextInt(girlfaces.length);
this.face=girlfaces[index];
}else{
this.face = "面目狰狞";
}
this.face = face;
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
//空参
public Role() {
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//定义一个方法用于攻击别人
//思考,谁攻击谁?
//Role r1=new Role();
//Role r2=new Role();
//r1.攻击(r2)
//方法的调用者去攻击参数
public void attack(Role role){
Random r=new Random();
int index=r.nextInt(attack_desc.length);
String KongFu=attack_desc[index];
//输出一个攻击的效果
System.out.printf(KongFu,this.getName(),role.getName());
//计算造成的伤害1~20
int hurt=r.nextInt(20)+1;
//剩余血量
int remainBoold=role.getBlood()-hurt;
//对剩余血量做一个验证,如果为负数了,就修改为0
remainBoold=remainBoold<0?0:remainBoold;
//修改一下被揍的人的血量
role.setBlood(remainBoold);
//受伤的描述
System.out.printf(KongFu,this.getName(),role.getName());
//this表示方法的调用者
System.out.println(this.getName()+"举起了拳头,打了"+role.getName()+"一下,"+"造成了"+hurt+"点伤害,这个人还剩下了"+remainBoold+"点血量" );
}
public void showRoleInfo(){
System.out.println("姓名为"+getName());
System.out.println("血量为"+getBlood());
System.out.println("性别为"+getGender());
System.out.println("长相为"+getFace());
}
}
public class GameTest {
public static void main(String[] args) {
//创建第一个角色
Role r1 = new Role("乔峰",100,'男');
//创建第二个角色
Role r2=new Role("张三丰",100,'男' );
//展示一下信息
r1.showRoleInfo();
r2.showRoleInfo();
//3.开始格斗, 回合制游戏
while (true){
//r1攻击r2
r1.attack(r2);
//判断r2的剩余血量
if(r2.getBlood()==0){
System.out.println(r1.getName()+"K.O了"+r2.getName());
break;
}
//r2r攻击r1
r2.attack(r1);
if(r1.getBlood()==0){
System.out.println(r2.getName()+"K.O了"+r1.getName());
break;
}
}
}
}



















