
部分代码
    //score
    var scoreSprite = game.add.sprite(10, 10);
    var scoreGraphics = game.add.graphics(0, 0);
    scoreGraphics.lineStyle(5, 0xA1C5C5);
    scoreGraphics.beginFill(0x308C8C);
    scoreGraphics.drawRoundedRect(0, 0, 70, 50, 10);
    scoreGraphics.endFill();
    scoreSprite.addChild(scoreGraphics);
    var scoreTitle = game.add.text(0, 5, "SCORE", titleStyle);
    scoreTitle.setTextBounds(0, 0, 70, 50);
    scoreSprite.addChild(scoreTitle);
    this.scoreText = game.add.text(0, 20, this.score, scoreStyle);
    this.scoreText.setTextBounds(0, 0, 70, 50);
    scoreSprite.addChild(this.scoreText);
    //best
    var bestSprite = game.add.sprite(90, 10);
    var bestGraphics = game.add.graphics(0, 0);
    bestGraphics.lineStyle(5, 0xA1C5C5);
    bestGraphics.beginFill(0x308C8C);
    bestGraphics.drawRoundedRect(0, 0, 70, 50, 10);
    bestGraphics.endFill(); 
                


















