桥接模式
 

 
C++
 
#include <iostream>
using namespace std;
class HandsetSoft 
{
public:
    virtual ~HandsetSoft() = default;
    virtual void Run() = 0;
};
class HandsetGame : public HandsetSoft 
{
public:
    void Run() override
    {
        cout << "运行手机游戏!" << endl;
    }
};
class HandsetAddressList : public HandsetSoft 
{
public:
    void Run() override
    {
        cout << "运行手机通讯录!" << endl;
    }
};
class HandsetBrand 
{
protected:
    HandsetSoft *m_soft; 
public:
    virtual ~HandsetBrand() = default;
    void SetHandsetSoft(HandsetSoft *soft)
    {
        m_soft = soft;
    }
    virtual void Run() = 0;
};
class HandsetBrandN : public HandsetBrand 
{
public:
    void Run() override
    {
        m_soft->Run();
    }
};
class HandsetBrandM : public HandsetBrand 
{
public:
    void Run() override
    {
        m_soft->Run();
    }
};
int main()
{
    cout << "手机品牌N:" << endl;
    HandsetBrand *abn = new HandsetBrandN();
    HandsetGame *hgn = new HandsetGame();
    abn->SetHandsetSoft(hgn);
    abn->Run();
    HandsetAddressList *haln = new HandsetAddressList();
    abn->SetHandsetSoft(haln);
    abn->Run();
    cout << endl
         << "手机品牌M:" << endl;
    HandsetBrand *abm = new HandsetBrandM();
    HandsetGame *hgm = new HandsetGame();
    abm->SetHandsetSoft(hgm);
    abm->Run();
    HandsetAddressList *halm = new HandsetAddressList();
    abm->SetHandsetSoft(halm);
    abm->Run();
    delete abn;
    delete hgn;
    delete haln;
    delete abm;
    delete hgm;
    delete halm;
    return 0;
}
 
C
 
#include <stdio.h>
typedef struct HandsetSoft
{
    void (*run)(struct HandsetSoft *self); 
} HandsetSoft;
typedef struct HandsetGame
{
    HandsetSoft base;
} HandsetGame;
void run_game(HandsetSoft *self)
{
    printf("运行手机游戏!\n");
}
typedef struct HandsetAddressList
{
    HandsetSoft base;
} HandsetAddressList;
void run_address_list(HandsetSoft *self)
{
    printf("运行手机通讯录!\n");
}
typedef struct HandsetBrand
{
    HandsetSoft *m_soft;
} HandsetBrand;
void set_handset_soft(HandsetBrand *self, HandsetSoft *soft)
{
    self->m_soft = soft;
}
typedef struct HandsetBrandN
{
    HandsetBrand base;
} HandsetBrandN;
void run_brandN(HandsetBrand *self)
{
    self->m_soft->run(self->m_soft);
}
typedef struct HandsetM
{
    HandsetBrand base;
} HandsetM;
void run_brandM(HandsetBrand *self)
{
    self->m_soft->run(self->m_soft);
}
int main()
{
    
    HandsetSoft game_software = {.run = run_game};
    HandsetSoft address_list_software = {.run = run_address_list};
    HandsetGame game = {.base = game_software};
    HandsetAddressList address_list = {.base = address_list_software};
    
    HandsetBrandN brandN = {};
    set_handset_soft((HandsetBrand *)&brandN, (HandsetSoft *)&game);
    printf("手机品牌N:\n");
    run_brandN((HandsetBrand *)&brandN);
    set_handset_soft((HandsetBrand *)&brandN, (HandsetSoft *)&address_list);
    run_brandN((HandsetBrand *)&brandN);
    
    HandsetM brandM = {};
    set_handset_soft((HandsetBrand *)&brandM, (HandsetSoft *)&game);
    printf("\n手机品牌M:\n");
    run_brandM((HandsetBrand *)&brandM);
    set_handset_soft((HandsetBrand *)&brandM, (HandsetSoft *)&address_list);
    run_brandM((HandsetBrand *)&brandM);
    return 0;
}