简单时钟
介绍
本示例通过使用[@ohos.display]接口以及Canvas组件来实现一个简单的时钟应用。
效果预览
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使用说明
1.界面通过setInterval实现周期性实时刷新时间,使用Canvas绘制时钟,指针旋转角度通过计算得出。
例如:"2 * Math.PI / 60 * second"是秒针旋转的角度。
鸿蒙开发应用知识已更新gitee.com/li-shizhen-skin/harmony-os/blob/master/README.md参考前往。
 

具体实现
鸿蒙学习文档前往mau123789是v添加即可
 
- 本示例展示简单时钟的方法主要封装在Index中,源码参考:[Index.ets] 。
 
/*
 * Copyright (c) 2022 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
import display from '@ohos.display'
import Logger from '../model/Logger'
const HOURS: Array<string> = ['3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '1', '2']
const HEIGHT_ADD: number = 150 // 表盘下面需要绘制时间,canvas高度是宽度加150
const TAG: string = 'Index'
@Entry
@Component
struct Clock {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  @State canvasWidth: number = 300 // 300是表盘默认大小
  private radius: number = 150 // 默认表盘半径
  private intervalId: number = 0
  updateTime = () => {
    this.context.clearRect(0, 0, this.canvasWidth, this.canvasWidth + HEIGHT_ADD)
    let nowTime = new Date()
    let hour = nowTime.getHours()
    let minute = nowTime.getMinutes()
    let second = nowTime.getSeconds()
    let time = `${this.fillTime(hour)}:${this.fillTime(minute)}:${this.fillTime(second)}`
    this.drawBackGround()
    this.drawHour(hour, minute)
    this.drawMinute(minute)
    this.drawSecond(second)
    this.drawDot()
    this.drawTime(time)
    this.context.translate(-this.radius, -this.radius)
  }
  fillTime(time: number) {
    return time < 10 ? `0${time}` : `${time}`
  }
  aboutToAppear() {
    this.getSize()
  }
  // 获取设备宽高计算表盘大小
  async getSize() {
    let mDisplay = await display.getDefaultDisplay()
    Logger.info(TAG, `getDefaultDisplay mDisplay = ${JSON.stringify(mDisplay)}`)
    this.canvasWidth = px2vp(mDisplay.width > mDisplay.height ? mDisplay.height * 0.6 : mDisplay.width * 0.6)
    this.radius = this.canvasWidth / 2
  }
  drawBackGround() {
    // 绘制背景
    let grad = this.context.createRadialGradient(this.radius, this.radius, this.radius - 32, this.radius,
      this.radius, this.radius)
    grad.addColorStop(0.0, 'white')
    grad.addColorStop(0.9, '#eee')
    grad.addColorStop(1.0, 'white')
    this.context.fillStyle = grad
    this.context.fillRect(0, 0, this.canvasWidth, this.canvasWidth)
    // 绘制外圈圆
    this.context.translate(this.radius, this.radius)
    this.context.lineWidth = 6
    this.context.beginPath()
    this.context.strokeStyle = '#fff'
    this.context.arc(0, 0, this.radius - 5, 0, 2 * Math.PI, false)
    this.context.stroke()
    // 绘制时间文字
    this.context.font = '30px'
    this.context.textAlign = "center"
    this.context.textBaseline = "middle"
    this.context.fillStyle = '#000'
    this.context.save()
    HOURS.forEach((num, index) => {
      let rad = 2 * Math.PI / 12 * index
      let x = Math.cos(rad) * (this.radius - 38)
      let y = Math.sin(rad) * (this.radius - 38)
      this.context.fillText(num, x, y)
    })
    this.context.restore()
    // 绘制刻度
    for (let i = 0; i < 60; i++) {
      let rad = 2 * Math.PI / 60 * i
      let x = Math.cos(rad) * (this.radius - 12)
      let y = Math.sin(rad) * (this.radius - 12)
      this.context.beginPath()
      this.context.moveTo(x, y)
      if (i % 5 == 0) {
        let x1 = Math.cos(rad) * (this.radius - 20)
        let y1 = Math.sin(rad) * (this.radius - 20)
        this.context.strokeStyle = '#000'
        this.context.lineWidth = 2
        this.context.lineTo(x1, y1)
      } else {
        let x1 = Math.cos(rad) * (this.radius - 18)
        let y1 = Math.sin(rad) * (this.radius - 18)
        this.context.strokeStyle = '#ccc'
        this.context.lineWidth = 1
        this.context.lineTo(x1, y1)
      }
      this.context.stroke()
    }
    this.context.restore()
  }
  // 绘制时针
  drawHour(hour: number, minute: number) {
    this.context.save()
    this.context.beginPath()
    this.context.lineWidth = 8
    this.context.lineCap = 'round'
    let rad = 2 * Math.PI / 12 * hour
    let mrad = 2 * Math.PI / 12 / 60 * minute
    this.context.rotate(rad + mrad)
    this.context.moveTo(0, 10)
    this.context.strokeStyle = '#000'
    this.context.lineTo(0, -this.radius / 2)
    this.context.stroke()
    this.context.restore()
  }
  // 绘制分针
  drawMinute(minute: number) {
    this.context.save()
    this.context.beginPath()
    this.context.lineWidth = 5
    this.context.lineCap = 'round'
    let rad = 2 * Math.PI / 60 * minute
    this.context.rotate(rad)
    this.context.moveTo(0, 10)
    this.context.strokeStyle = '#000'
    this.context.lineTo(0, -this.radius + 40)
    this.context.stroke()
    this.context.restore()
  }
  // 绘制秒针
  drawSecond(second: number) {
    this.context.save()
    this.context.beginPath()
    this.context.lineWidth = 2
    this.context.lineCap = 'round'
    let rad = 2 * Math.PI / 60 * second
    this.context.rotate(rad)
    this.context.moveTo(0, 10)
    this.context.strokeStyle = '#05f'
    this.context.lineTo(0, -this.radius + 21)
    this.context.stroke()
    this.context.restore()
  }
  // 绘制中心点
  drawDot() {
    this.context.save()
    this.context.beginPath()
    this.context.fillStyle = '#05f'
    this.context.arc(0, 0, 4, 0, 2 * Math.PI, false)
    this.context.fill()
    this.context.restore()
  }
  // 绘制表盘下面时间文本
  drawTime(time: string) {
    this.context.save()
    this.context.beginPath()
    this.context.font = '90px'
    this.context.textAlign = "center"
    this.context.textBaseline = "middle"
    this.context.fillStyle = '#000'
    this.context.fillText(time, 0, this.radius + 80)
    this.context.restore()
  }
  build() {
    Stack({ alignContent: Alignment.Center }) {
      Canvas(this.context)
        .padding({ top: 76 })
        .width(this.canvasWidth)
        .height(this.canvasWidth + HEIGHT_ADD)
        .onReady(() => {
          this.updateTime()
          this.intervalId = setInterval(this.updateTime, 1000)
        })
    }
    .width('100%')
    .height('100%')
  }
  onPageHide() {
    clearInterval(this.intervalId)
  }
  aboutToDisappear(){
    clearInterval(this.intervalId)
  }
}
 
- 设置表盘大小:通过Index中的display.getDefaultDisplay()方法来获取设备宽高计算表盘大小;
 - 获取当前时间:调用updateTime函数,执行new Date().getHours()、new Date().getMinutes()、new Date().getSeconds()获取当前时间。
 - 绘制表盘内容:通过[CanvasRenderingContext2D] 来画表盘背景、时针、分针、秒针、圆心以及表盘下方文本;
 - 启动时钟:添加setInterval定时器,每隔1s执行一次updateTime函数。
 




















