前言
大家早好、午好、晚好吖 ❤ ~

一只快乐兔, 来到快乐山,喝了快乐泉,
又到快乐殿,吃了快乐莲,遇到快乐仙,
听了快乐言:快乐很简单,快乐在身边,快乐无极限,快乐在兔年!

新的一天当然是从游戏开始啦!
现在带大家做一款兔子游戏/Rabbit Rush ——
小兔子保卫,赶走獾(敌人)。

准备素材
(一)背景图片素材

(二)来点儿MUSIC:

代码展示
‘’‘配置文件’‘’
模块导入
import os
FPS
FPS = 100
屏幕大小
SCREENSIZE = (640, 480)
游戏图片路径
IMAGE_PATHS = {
    'rabbit': os.path.join(os.getcwd(), 'resources/images/dude.png'),
    'grass': os.path.join(os.getcwd(), 'resources/images/grass.png'),
    'castle': os.path.join(os.getcwd(), 'resources/images/castle.png'),
    'arrow': os.path.join(os.getcwd(), 'resources/images/bullet.png'),
    'badguy': os.path.join(os.getcwd(), 'resources/images/badguy.png'),
    'healthbar': os.path.join(os.getcwd(), 'resources/images/healthbar.png'),
    'health': os.path.join(os.getcwd(), 'resources/images/health.png'),
    'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
    'youwin': os.path.join(os.getcwd(), 'resources/images/youwin.png')
}
游戏声音路径
SOUNDS_PATHS = {
    'hit': os.path.join(os.getcwd(), 'resources/audio/explode.wav'),
    'enemy': os.path.join(os.getcwd(), 'resources/audio/enemy.wav'),
    'shoot': os.path.join(os.getcwd(), 'resources/audio/shoot.wav'),
    'moonlight': os.path.join(os.getcwd(), 'resources/audio/moonlight.wav')
}
‘’‘初始化’‘’
from .interfaces import showEndGameInterface
from .Sprites import BadguySprite, ArrowSprite, BunnySprite
‘’’
 Function:
 定义游戏开始结束等界面
 ‘’’
 模块导入
import sys
import pygame
‘’‘游戏结束界面’‘’
def showEndGameInterface(screen, exitcode, accuracy, game_images):
    font = pygame.font.Font(None, 24)
    text = font.render(f"Accuracy: {accuracy}%", True, (255, 0, 0))
    text_rect = text.get_rect()
    text_rect.centerx = screen.get_rect().centerx
    text_rect.centery = screen.get_rect().centery + 24
    while True:
        screen.fill(0)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
        if exitcode:
            screen.blit(game_images['youwin'], (0, 0))
        else:
            screen.blit(game_images['gameover'], (0, 0))
        screen.blit(text, text_rect)
        pygame.display.flip()
‘’’
 Function:
 定义游戏精灵类
 ‘’’
‘’‘模块导入’‘’
import math
import pygame
‘’‘定义兔子类’‘’
class BunnySprite(pygame.sprite.Sprite):
    def __init__(self, image, position, **kwargs):
        pygame.sprite.Sprite.__init__(self)
        self.image = image
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = position
        self.speed = 5
        self.rotated_position = position
    '''移动兔子'''
    def move(self, screensize, direction):
        if direction == 'left':
            self.rect.left = max(self.rect.left-self.speed, 0)
        elif direction == 'right':
            self.rect.left = min(self.rect.left+self.speed, screensize[0])
        elif direction == 'up':
            self.rect.top = max(self.rect.top-self.speed, 0)
        elif direction == 'down':
            self.rect.top = min(self.rect.top+self.speed, screensize[1])
    '''画到屏幕上'''
    def draw(self, screen, mouse_pos):
        angle = math.atan2(mouse_pos[1]-(self.rect.top+32), mouse_pos[0]-(self.rect.left+26))
        image_rotate = pygame.transform.rotate(self.image, 360-angle*57.29)
        bunny_pos = (self.rect.left-image_rotate.get_rect().width/2, self.rect.top-image_rotate.get_rect().height/2)
        self.rotated_position = bunny_pos
        screen.blit(image_rotate, bunny_pos)
‘’‘定义弓箭类’‘’
class ArrowSprite(pygame.sprite.Sprite):
    def __init__(self, image, position, **kwargs):
        pygame.sprite.Sprite.__init__(self)
        self.angle = position[0]
        self.image = pygame.transform.rotate(image, 360-position[0]*57.29)
        self.rect = self.image.get_rect()
        self.mask = pygame.mask.from_surface(self.image)
        self.rect.left, self.rect.top = position[1:]
        self.speed = 10
    '''更新弓箭'''
    def update(self, screensize):
        velx = math.cos(self.angle) * self.speed
        vely = math.sin(self.angle) * self.speed
        self.rect.left += velx
        self.rect.top += vely
        if self.rect.right < 0 or self.rect.left > screensize[0] or self.rect.top > screensize[1] or self.rect.bottom < 0:
            return True
        return False
‘’‘定义獾类’‘’
class BadguySprite(pygame.sprite.Sprite):
    def __init__(self, image, position, **kwargs):
        pygame.sprite.Sprite.__init__(self)
        self.image = image
        self.rect = self.image.get_rect()
        self.mask = pygame.mask.from_surface(self.image)
        self.rect.left, self.rect.top = position
        self.speed = 7
    '''更新獾'''
    def update(self):
        self.rect.left -= self.speed
        if self.rect.left < 64:
            return True
        return False
效果展示
控制鼠标可移动射击方向

连点鼠标键可射出弓箭,按“A” “W” “D” “S” 键可控制兔子移动位置

血条无,游戏结束

小惊喜:
兔年快乐烟花:http://gujiukeji.com/love/2023/
跨年烟花:https://corestudi0.github.io/newyear/#pt_1672488003277
尾语 💝
好了,今天的分享就差不多到这里了!
完整代码、更多资源、疑惑解答直接点击下方名片自取即可。
宁外给大家推荐一个好的教程:
【48小时搞定全套教程!你和大佬只有一步之遥【python教程】
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