1、在图层新建个空的图层

 
 场景2
 
2创建c#脚本
脚本创建好后,将脚本推拽进空白图层里面,将黑色图片拉进去脚本的参数里面,如上面最后一张图,两个切换的场景都要进行上述操作
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class FadeInOut : MonoBehaviour
{
    //脚本传进来的图片
    public Texture img;
    //透明度
    public static float alpha = 0;
    //淡出
    public static bool fadeOut = false;
    //淡入
    public static bool fadeIn = false;
    //前端传过来的速度
    public float speed;
    //场景
    private static string scene;
    // Start is called before the first frame update
    void Start()
    {
        
    }
    // Update is called once per frame
    void Update()
    {
        
    }
    //渲染页面调用的得是这个方法
    private void OnGUI()
    {
       // Time.deltaTime 上一帧与当前帧间隔帧数
        if (fadeOut){
            alpha += speed * Time.deltaTime;
            if (alpha>1) {
                fadeOut = false;
                fadeIn = true;
                //场景切换
                SceneManager.LoadScene(scene);
            }
        }
        if (fadeIn) {
            alpha -= speed * Time.deltaTime;
            if (alpha<0) {
                fadeIn = false;
            }
        }
        //调整透明度
        GUI.color = new Color(GUI.color.r,GUI.color.g,GUI.color.b,alpha);
       //把场景绘制一张黑色图片
        GUI.DrawTexture(new Rect(0,0,Screen.width,Screen.height),img);
    }
    public static void SwitchScene(string newScene)
    {
        fadeOut = true;
        scene = newScene;
    }
}



















